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[d3d8] Remove references to d3d8.useShadowBuffers for now
The current D3D8 codebase in DXVK does not implement this feature, i.e. setting this option is a NOP. It was implemented in D8VK at some point, but was removed before the big merge. Remove any references to avoid confusion.
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13
dxvk.conf
13
dxvk.conf
@ -709,16 +709,3 @@
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# - True/False
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# d3d9.countLosableResources = True
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# Use NVIDIA Shadow Buffers
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#
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# Vendor behavior for GeForce3 and GeForce4 cards that allows
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# sampling depth textures with non-normalized Z coordinates
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# and applies hardware shadow filtering.
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#
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# Supported values:
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# - True/False
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# d3d8.useShadowBuffers = False
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@ -1014,11 +1014,6 @@ namespace dxvk {
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{ R"(\\indy\.exe$)", {{
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{ "d3d9.enableDialogMode", "True" },
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}} },
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/* Tom Clancy's Splinter Cell *
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* Supports shadow buffers */
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{ R"(\\splintercell\.exe$)", {{
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{ "d3d8.useShadowBuffers", "True" },
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}} },
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/* Anito: Defend a Land Enraged */
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{ R"(\\Anito\.exe$)", {{
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{ "d3d9.memoryTrackTest", "True" },
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