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[dxvk] Don't redundantly clear unused vertex strides to zero

We're already doing this when setting the input layout, and we
don't touch the strides in other parts of the code. May save
a handful of CPU cycles.
This commit is contained in:
Philip Rebohle 2019-10-05 16:52:26 +02:00
parent 70ef456911
commit 1117daec24

View File

@ -3624,9 +3624,6 @@ namespace dxvk {
m_state.gp.state.ilBindings[i].stride = m_state.vi.vertexStrides[binding];
}
for (uint32_t i = m_state.gp.state.ilBindingCount; i < MaxNumVertexBindings; i++)
m_state.gp.state.ilBindings[i].stride = 0;
// Check which dynamic states need to be active. States that
// are not dynamic will be invalidated in the command buffer.
m_flags.clr(DxvkContextFlag::GpDynamicBlendConstants,