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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-11 19:24:11 +01:00

[d3d11] Implemented D3D11BlendState1

This commit is contained in:
Philip Rebohle 2018-03-18 23:27:29 +01:00
parent 2591bbdabd
commit 11d8eb3be4
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GPG Key ID: C8CC613427A31C99
6 changed files with 159 additions and 46 deletions

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@ -4,8 +4,8 @@
namespace dxvk { namespace dxvk {
D3D11BlendState::D3D11BlendState( D3D11BlendState::D3D11BlendState(
D3D11Device* device, D3D11Device* device,
const D3D11_BLEND_DESC& desc) const D3D11_BLEND_DESC1& desc)
: m_device(device), m_desc(desc) { : m_device(device), m_desc(desc) {
// If Independent Blend is disabled, we must ignore the // If Independent Blend is disabled, we must ignore the
// blend modes for render target 1 to 7. In Vulkan, all // blend modes for render target 1 to 7. In Vulkan, all
@ -24,10 +24,13 @@ namespace dxvk {
m_msState.enableSampleShading = VK_FALSE; m_msState.enableSampleShading = VK_FALSE;
m_msState.minSampleShading = 0.0f; m_msState.minSampleShading = 0.0f;
// In 11_0, there is no logic op state. Later versions // Vulkan only supports a global logic op for the blend
// of D3D11 however put it into the blend state object. // state, which might be problematic in some cases.
m_loState.enableLogicOp = VK_FALSE; if (desc.IndependentBlendEnable && desc.RenderTarget[0].LogicOpEnable)
m_loState.logicOp = VK_LOGIC_OP_NO_OP; Logger::warn("D3D11: Per-target logic ops not supported");
m_loState.enableLogicOp = desc.RenderTarget[0].LogicOpEnable;
m_loState.logicOp = DecodeLogicOp(desc.RenderTarget[0].LogicOp);
} }
@ -40,6 +43,7 @@ namespace dxvk {
COM_QUERY_IFACE(riid, ppvObject, IUnknown); COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild); COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11BlendState); COM_QUERY_IFACE(riid, ppvObject, ID3D11BlendState);
COM_QUERY_IFACE(riid, ppvObject, ID3D11BlendState1);
Logger::warn("D3D11BlendState::QueryInterface: Unknown interface query"); Logger::warn("D3D11BlendState::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid)); Logger::warn(str::format(riid));
@ -53,6 +57,23 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11BlendState::GetDesc(D3D11_BLEND_DESC* pDesc) { void STDMETHODCALLTYPE D3D11BlendState::GetDesc(D3D11_BLEND_DESC* pDesc) {
pDesc->AlphaToCoverageEnable = m_desc.AlphaToCoverageEnable;
pDesc->IndependentBlendEnable = m_desc.IndependentBlendEnable;
for (uint32_t i = 0; i < 8; i++) {
pDesc->RenderTarget[i].BlendEnable = m_desc.RenderTarget[i].BlendEnable;
pDesc->RenderTarget[i].SrcBlend = m_desc.RenderTarget[i].SrcBlend;
pDesc->RenderTarget[i].DestBlend = m_desc.RenderTarget[i].DestBlend;
pDesc->RenderTarget[i].BlendOp = m_desc.RenderTarget[i].BlendOp;
pDesc->RenderTarget[i].SrcBlendAlpha = m_desc.RenderTarget[i].SrcBlendAlpha;
pDesc->RenderTarget[i].DestBlendAlpha = m_desc.RenderTarget[i].DestBlendAlpha;
pDesc->RenderTarget[i].BlendOpAlpha = m_desc.RenderTarget[i].BlendOpAlpha;
pDesc->RenderTarget[i].RenderTargetWriteMask = m_desc.RenderTarget[i].RenderTargetWriteMask;
}
}
void STDMETHODCALLTYPE D3D11BlendState::GetDesc1(D3D11_BLEND_DESC1* pDesc) {
*pDesc = m_desc; *pDesc = m_desc;
} }
@ -76,8 +97,62 @@ namespace dxvk {
} }
D3D11_BLEND_DESC1 D3D11BlendState::DefaultDesc() {
D3D11_BLEND_DESC1 dstDesc;
dstDesc.AlphaToCoverageEnable = FALSE;
dstDesc.IndependentBlendEnable = FALSE;
// 1-7 must be ignored if IndependentBlendEnable is disabled so
// technically this is not needed, but since this structure is
// going to be copied around we'll initialize it nonetheless
for (uint32_t i = 0; i < 8; i++) {
dstDesc.RenderTarget[i].BlendEnable = FALSE;
dstDesc.RenderTarget[i].LogicOpEnable = FALSE;
dstDesc.RenderTarget[i].SrcBlend = D3D11_BLEND_ONE;
dstDesc.RenderTarget[i].DestBlend = D3D11_BLEND_ZERO;
dstDesc.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
dstDesc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_ONE;
dstDesc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
dstDesc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
dstDesc.RenderTarget[i].LogicOp = D3D11_LOGIC_OP_NOOP;
dstDesc.RenderTarget[i].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
}
return dstDesc;
}
D3D11_BLEND_DESC1 D3D11BlendState::PromoteDesc(const D3D11_BLEND_DESC* pSrcDesc) {
D3D11_BLEND_DESC1 dstDesc;
dstDesc.AlphaToCoverageEnable = pSrcDesc->AlphaToCoverageEnable;
dstDesc.IndependentBlendEnable = pSrcDesc->IndependentBlendEnable;
for (uint32_t i = 0; i < 8; i++) {
dstDesc.RenderTarget[i].BlendEnable = pSrcDesc->RenderTarget[i].BlendEnable;
dstDesc.RenderTarget[i].LogicOpEnable = FALSE;
dstDesc.RenderTarget[i].SrcBlend = pSrcDesc->RenderTarget[i].SrcBlend;
dstDesc.RenderTarget[i].DestBlend = pSrcDesc->RenderTarget[i].DestBlend;
dstDesc.RenderTarget[i].BlendOp = pSrcDesc->RenderTarget[i].BlendOp;
dstDesc.RenderTarget[i].SrcBlendAlpha = pSrcDesc->RenderTarget[i].SrcBlendAlpha;
dstDesc.RenderTarget[i].DestBlendAlpha = pSrcDesc->RenderTarget[i].DestBlendAlpha;
dstDesc.RenderTarget[i].BlendOpAlpha = pSrcDesc->RenderTarget[i].BlendOpAlpha;
dstDesc.RenderTarget[i].LogicOp = D3D11_LOGIC_OP_NOOP;
dstDesc.RenderTarget[i].RenderTargetWriteMask = pSrcDesc->RenderTarget[i].RenderTargetWriteMask;
}
return dstDesc;
}
HRESULT D3D11BlendState::NormalizeDesc(D3D11_BLEND_DESC1* pDesc) {
// TODO validate
// TODO clear unused values
return S_OK;
}
DxvkBlendMode D3D11BlendState::DecodeBlendMode( DxvkBlendMode D3D11BlendState::DecodeBlendMode(
const D3D11_RENDER_TARGET_BLEND_DESC& BlendDesc) { const D3D11_RENDER_TARGET_BLEND_DESC1& BlendDesc) {
DxvkBlendMode mode; DxvkBlendMode mode;
mode.enableBlending = BlendDesc.BlendEnable; mode.enableBlending = BlendDesc.BlendEnable;
mode.colorSrcFactor = DecodeBlendFactor(BlendDesc.SrcBlend, false); mode.colorSrcFactor = DecodeBlendFactor(BlendDesc.SrcBlend, false);
@ -132,4 +207,30 @@ namespace dxvk {
return VK_BLEND_OP_ADD; return VK_BLEND_OP_ADD;
} }
VkLogicOp D3D11BlendState::DecodeLogicOp(D3D11_LOGIC_OP LogicOp) {
switch (LogicOp) {
case D3D11_LOGIC_OP_CLEAR: return VK_LOGIC_OP_CLEAR;
case D3D11_LOGIC_OP_SET: return VK_LOGIC_OP_SET;
case D3D11_LOGIC_OP_COPY: return VK_LOGIC_OP_COPY;
case D3D11_LOGIC_OP_COPY_INVERTED: return VK_LOGIC_OP_COPY_INVERTED;
case D3D11_LOGIC_OP_NOOP: return VK_LOGIC_OP_NO_OP;
case D3D11_LOGIC_OP_INVERT: return VK_LOGIC_OP_INVERT;
case D3D11_LOGIC_OP_AND: return VK_LOGIC_OP_AND;
case D3D11_LOGIC_OP_NAND: return VK_LOGIC_OP_NAND;
case D3D11_LOGIC_OP_OR: return VK_LOGIC_OP_OR;
case D3D11_LOGIC_OP_NOR: return VK_LOGIC_OP_NOR;
case D3D11_LOGIC_OP_XOR: return VK_LOGIC_OP_XOR;
case D3D11_LOGIC_OP_EQUIV: return VK_LOGIC_OP_EQUIVALENT;
case D3D11_LOGIC_OP_AND_REVERSE: return VK_LOGIC_OP_AND_REVERSE;
case D3D11_LOGIC_OP_AND_INVERTED: return VK_LOGIC_OP_AND_INVERTED;
case D3D11_LOGIC_OP_OR_REVERSE: return VK_LOGIC_OP_OR_REVERSE;
case D3D11_LOGIC_OP_OR_INVERTED: return VK_LOGIC_OP_OR_INVERTED;
}
if (LogicOp != 0)
Logger::err(str::format("D3D11: Invalid logic op: ", LogicOp));
return VK_LOGIC_OP_NO_OP;
}
} }

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@ -9,15 +9,15 @@ namespace dxvk {
class D3D11Device; class D3D11Device;
class D3D11BlendState : public D3D11DeviceChild<ID3D11BlendState> { class D3D11BlendState : public D3D11DeviceChild<ID3D11BlendState1> {
public: public:
using DescType = D3D11_BLEND_DESC; using DescType = D3D11_BLEND_DESC1;
D3D11BlendState( D3D11BlendState(
D3D11Device* device, D3D11Device* device,
const D3D11_BLEND_DESC& desc); const D3D11_BLEND_DESC1& desc);
~D3D11BlendState(); ~D3D11BlendState();
HRESULT STDMETHODCALLTYPE QueryInterface( HRESULT STDMETHODCALLTYPE QueryInterface(
@ -30,21 +30,32 @@ namespace dxvk {
void STDMETHODCALLTYPE GetDesc( void STDMETHODCALLTYPE GetDesc(
D3D11_BLEND_DESC* pDesc) final; D3D11_BLEND_DESC* pDesc) final;
void STDMETHODCALLTYPE GetDesc1(
D3D11_BLEND_DESC1* pDesc) final;
void BindToContext( void BindToContext(
const Rc<DxvkContext>& ctx, const Rc<DxvkContext>& ctx,
UINT sampleMask) const; UINT sampleMask) const;
static D3D11_BLEND_DESC1 DefaultDesc();
static D3D11_BLEND_DESC1 PromoteDesc(
const D3D11_BLEND_DESC* pSrcDesc);
static HRESULT NormalizeDesc(
D3D11_BLEND_DESC1* pDesc);
private: private:
D3D11Device* const m_device; D3D11Device* const m_device;
D3D11_BLEND_DESC m_desc; D3D11_BLEND_DESC1 m_desc;
std::array<DxvkBlendMode, 8> m_blendModes; std::array<DxvkBlendMode, 8> m_blendModes;
DxvkMultisampleState m_msState; DxvkMultisampleState m_msState;
DxvkLogicOpState m_loState; DxvkLogicOpState m_loState;
static DxvkBlendMode DecodeBlendMode( static DxvkBlendMode DecodeBlendMode(
const D3D11_RENDER_TARGET_BLEND_DESC& BlendDesc); const D3D11_RENDER_TARGET_BLEND_DESC1& BlendDesc);
static VkBlendFactor DecodeBlendFactor( static VkBlendFactor DecodeBlendFactor(
D3D11_BLEND BlendFactor, D3D11_BLEND BlendFactor,
@ -53,6 +64,9 @@ namespace dxvk {
static VkBlendOp DecodeBlendOp( static VkBlendOp DecodeBlendOp(
D3D11_BLEND_OP BlendOp); D3D11_BLEND_OP BlendOp);
static VkLogicOp DecodeLogicOp(
D3D11_LOGIC_OP LogicOp);
}; };
} }

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@ -1080,28 +1080,12 @@ namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState( HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState(
const D3D11_BLEND_DESC* pBlendStateDesc, const D3D11_BLEND_DESC* pBlendStateDesc,
ID3D11BlendState** ppBlendState) { ID3D11BlendState** ppBlendState) {
D3D11_BLEND_DESC desc; D3D11_BLEND_DESC1 desc = pBlendStateDesc != nullptr
? D3D11BlendState::PromoteDesc(pBlendStateDesc)
: D3D11BlendState::DefaultDesc();
if (pBlendStateDesc != nullptr) { if (FAILED(D3D11BlendState::NormalizeDesc(&desc)))
desc = *pBlendStateDesc; return E_INVALIDARG;
} else {
desc.AlphaToCoverageEnable = FALSE;
desc.IndependentBlendEnable = FALSE;
// 1-7 must be ignored if IndependentBlendEnable is disabled so
// technically this is not needed, but since this structure is
// going to be copied around we'll initialize it nonetheless
for (uint32_t i = 0; i < 8; i++) {
desc.RenderTarget[i].BlendEnable = FALSE;
desc.RenderTarget[i].SrcBlend = D3D11_BLEND_ONE;
desc.RenderTarget[i].DestBlend = D3D11_BLEND_ZERO;
desc.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
desc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_ONE;
desc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[i].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
}
}
if (ppBlendState != nullptr) { if (ppBlendState != nullptr) {
*ppBlendState = m_bsStateObjects.Create(this, desc); *ppBlendState = m_bsStateObjects.Create(this, desc);
@ -1113,8 +1097,17 @@ namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState1( HRESULT STDMETHODCALLTYPE D3D11Device::CreateBlendState1(
const D3D11_BLEND_DESC1* pBlendStateDesc, const D3D11_BLEND_DESC1* pBlendStateDesc,
ID3D11BlendState1** ppBlendState) { ID3D11BlendState1** ppBlendState) {
Logger::err("D3D11Device::CreateBlendState1: Not implemented"); D3D11_BLEND_DESC1 desc = pBlendStateDesc != nullptr
return E_NOTIMPL; ? *pBlendStateDesc
: D3D11BlendState::DefaultDesc();
if (FAILED(D3D11BlendState::NormalizeDesc(&desc)))
return E_INVALIDARG;
if (ppBlendState != nullptr) {
*ppBlendState = m_bsStateObjects.Create(this, desc);
return S_OK;
} return S_FALSE;
} }

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@ -72,6 +72,7 @@ namespace dxvk {
COM_QUERY_IFACE(riid, ppvObject, IUnknown); COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild); COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11RasterizerState); COM_QUERY_IFACE(riid, ppvObject, ID3D11RasterizerState);
COM_QUERY_IFACE(riid, ppvObject, ID3D11RasterizerState1);
Logger::warn("D3D11RasterizerState::QueryInterface: Unknown interface query"); Logger::warn("D3D11RasterizerState::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid)); Logger::warn(str::format(riid));

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@ -3,7 +3,7 @@
namespace dxvk { namespace dxvk {
size_t D3D11StateDescHash::operator () ( size_t D3D11StateDescHash::operator () (
const D3D11_BLEND_DESC& desc) const { const D3D11_BLEND_DESC1& desc) const {
DxvkHashState hash; DxvkHashState hash;
hash.add(desc.AlphaToCoverageEnable); hash.add(desc.AlphaToCoverageEnable);
hash.add(desc.IndependentBlendEnable); hash.add(desc.IndependentBlendEnable);
@ -64,15 +64,17 @@ namespace dxvk {
size_t D3D11StateDescHash::operator () ( size_t D3D11StateDescHash::operator () (
const D3D11_RENDER_TARGET_BLEND_DESC& desc) const { const D3D11_RENDER_TARGET_BLEND_DESC1& desc) const {
DxvkHashState hash; DxvkHashState hash;
hash.add(desc.BlendEnable); hash.add(desc.BlendEnable);
hash.add(desc.LogicOpEnable);
hash.add(desc.SrcBlend); hash.add(desc.SrcBlend);
hash.add(desc.DestBlend); hash.add(desc.DestBlend);
hash.add(desc.BlendOp); hash.add(desc.BlendOp);
hash.add(desc.SrcBlendAlpha); hash.add(desc.SrcBlendAlpha);
hash.add(desc.DestBlendAlpha); hash.add(desc.DestBlendAlpha);
hash.add(desc.BlendOpAlpha); hash.add(desc.BlendOpAlpha);
hash.add(desc.LogicOp);
hash.add(desc.RenderTargetWriteMask); hash.add(desc.RenderTargetWriteMask);
return hash; return hash;
} }
@ -99,8 +101,8 @@ namespace dxvk {
bool D3D11StateDescEqual::operator () ( bool D3D11StateDescEqual::operator () (
const D3D11_BLEND_DESC& a, const D3D11_BLEND_DESC1& a,
const D3D11_BLEND_DESC& b) const { const D3D11_BLEND_DESC1& b) const {
bool eq = a.AlphaToCoverageEnable == b.AlphaToCoverageEnable bool eq = a.AlphaToCoverageEnable == b.AlphaToCoverageEnable
&& a.IndependentBlendEnable == b.IndependentBlendEnable; && a.IndependentBlendEnable == b.IndependentBlendEnable;
@ -157,15 +159,17 @@ namespace dxvk {
bool D3D11StateDescEqual::operator () ( bool D3D11StateDescEqual::operator () (
const D3D11_RENDER_TARGET_BLEND_DESC& a, const D3D11_RENDER_TARGET_BLEND_DESC1& a,
const D3D11_RENDER_TARGET_BLEND_DESC& b) const { const D3D11_RENDER_TARGET_BLEND_DESC1& b) const {
return a.BlendEnable == b.BlendEnable return a.BlendEnable == b.BlendEnable
&& a.LogicOpEnable == b.LogicOpEnable
&& a.SrcBlend == b.SrcBlend && a.SrcBlend == b.SrcBlend
&& a.DestBlend == b.DestBlend && a.DestBlend == b.DestBlend
&& a.BlendOp == b.BlendOp && a.BlendOp == b.BlendOp
&& a.SrcBlendAlpha == b.SrcBlendAlpha && a.SrcBlendAlpha == b.SrcBlendAlpha
&& a.DestBlendAlpha == b.DestBlendAlpha && a.DestBlendAlpha == b.DestBlendAlpha
&& a.BlendOpAlpha == b.BlendOpAlpha && a.BlendOpAlpha == b.BlendOpAlpha
&& a.LogicOp == b.LogicOp
&& a.RenderTargetWriteMask == b.RenderTargetWriteMask; && a.RenderTargetWriteMask == b.RenderTargetWriteMask;
} }

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@ -12,21 +12,21 @@ namespace dxvk {
class D3D11Device; class D3D11Device;
struct D3D11StateDescHash { struct D3D11StateDescHash {
size_t operator () (const D3D11_BLEND_DESC& desc) const; size_t operator () (const D3D11_BLEND_DESC1& desc) const;
size_t operator () (const D3D11_DEPTH_STENCILOP_DESC& desc) const; size_t operator () (const D3D11_DEPTH_STENCILOP_DESC& desc) const;
size_t operator () (const D3D11_DEPTH_STENCIL_DESC& desc) const; size_t operator () (const D3D11_DEPTH_STENCIL_DESC& desc) const;
size_t operator () (const D3D11_RASTERIZER_DESC1& desc) const; size_t operator () (const D3D11_RASTERIZER_DESC1& desc) const;
size_t operator () (const D3D11_RENDER_TARGET_BLEND_DESC& desc) const; size_t operator () (const D3D11_RENDER_TARGET_BLEND_DESC1& desc) const;
size_t operator () (const D3D11_SAMPLER_DESC& desc) const; size_t operator () (const D3D11_SAMPLER_DESC& desc) const;
}; };
struct D3D11StateDescEqual { struct D3D11StateDescEqual {
bool operator () (const D3D11_BLEND_DESC& a, const D3D11_BLEND_DESC& b) const; bool operator () (const D3D11_BLEND_DESC1& a, const D3D11_BLEND_DESC1& b) const;
bool operator () (const D3D11_DEPTH_STENCILOP_DESC& a, const D3D11_DEPTH_STENCILOP_DESC& b) const; bool operator () (const D3D11_DEPTH_STENCILOP_DESC& a, const D3D11_DEPTH_STENCILOP_DESC& b) const;
bool operator () (const D3D11_DEPTH_STENCIL_DESC& a, const D3D11_DEPTH_STENCIL_DESC& b) const; bool operator () (const D3D11_DEPTH_STENCIL_DESC& a, const D3D11_DEPTH_STENCIL_DESC& b) const;
bool operator () (const D3D11_RASTERIZER_DESC1& a, const D3D11_RASTERIZER_DESC1& b) const; bool operator () (const D3D11_RASTERIZER_DESC1& a, const D3D11_RASTERIZER_DESC1& b) const;
bool operator () (const D3D11_RENDER_TARGET_BLEND_DESC& a, const D3D11_RENDER_TARGET_BLEND_DESC& b) const; bool operator () (const D3D11_RENDER_TARGET_BLEND_DESC1& a, const D3D11_RENDER_TARGET_BLEND_DESC1& b) const;
bool operator () (const D3D11_SAMPLER_DESC& a, const D3D11_SAMPLER_DESC& b) const; bool operator () (const D3D11_SAMPLER_DESC& a, const D3D11_SAMPLER_DESC& b) const;
}; };