From 11dc0e7ce82f3997fe13b891df0118a9c7513bfa Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Wed, 26 Feb 2025 22:46:35 +0100 Subject: [PATCH] [util] Enable compute UAV barriers for Watch Dogs 2 --- src/util/config/config.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index f85d7159b..47399b50b 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -458,6 +458,11 @@ namespace dxvk { { R"(\\FarCry(5|NewDawn)\.exe$)", {{ { "d3d11.zeroInitWorkgroupMemory", "True" }, }} }, + /* Watch Dogs 2 - ships broken compute shaders * + * with no barriers when they are needed */ + { R"(\\WatchDogs2\.exe$)", {{ + { "d3d11.forceComputeUavBarriers", "True" }, + }} }, /**********************************************/ /* D3D9 GAMES */