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[dxbc] Remove TexCube -> TexCubeArray workaround

This commit is contained in:
Philip Rebohle 2018-05-24 12:00:31 +02:00
parent 58e9280891
commit 12d79257be
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@ -828,7 +828,6 @@ namespace dxvk {
case DxbcResourceDim::Buffer: m_module.enableCapability(spv::CapabilityImageBuffer); break;
case DxbcResourceDim::Texture1D: m_module.enableCapability(spv::CapabilityImage1D); break;
case DxbcResourceDim::Texture1DArr: m_module.enableCapability(spv::CapabilityImage1D); break;
case DxbcResourceDim::TextureCube: m_module.enableCapability(spv::CapabilityImageCubeArray); break;
case DxbcResourceDim::TextureCubeArr: m_module.enableCapability(spv::CapabilityImageCubeArray); break;
case DxbcResourceDim::Texture2DMs: m_module.enableCapability(spv::CapabilityImageMSArray); break;
case DxbcResourceDim::Texture2DMsArr: m_module.enableCapability(spv::CapabilityImageMSArray); break;
@ -6284,7 +6283,7 @@ namespace dxvk {
case DxbcResourceDim::Texture2DMs: return { spv::Dim2D, 0, 1, isUav ? 2u : 1u, 0u, VK_IMAGE_VIEW_TYPE_2D };
case DxbcResourceDim::Texture2DMsArr: return { spv::Dim2D, 1, 1, isUav ? 2u : 1u, 1u, VK_IMAGE_VIEW_TYPE_2D_ARRAY };
case DxbcResourceDim::Texture3D: return { spv::Dim3D, 0, 0, isUav ? 2u : 1u, 0u, VK_IMAGE_VIEW_TYPE_3D };
case DxbcResourceDim::TextureCube: return { spv::DimCube, 1, 0, isUav ? 2u : 1u, 0u, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY };
case DxbcResourceDim::TextureCube: return { spv::DimCube, 0, 0, isUav ? 2u : 1u, 0u, VK_IMAGE_VIEW_TYPE_CUBE };
case DxbcResourceDim::TextureCubeArr: return { spv::DimCube, 1, 0, isUav ? 2u : 1u, 1u, VK_IMAGE_VIEW_TYPE_CUBE_ARRAY };
default: throw DxvkError(str::format("DxbcCompiler: Unsupported resource type: ", resourceType));
}