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[dxvk] Avoid more unnecessary copies of ref-counted pointers
Improves performance measurably in Shadow Warrior 2 when CPU bound.
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@ -196,7 +196,7 @@ namespace dxvk {
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* \brief Underlying buffer
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* \brief Underlying buffer
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* \returns The virtual buffer
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* \returns The virtual buffer
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*/
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*/
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Rc<DxvkBuffer> buffer() const {
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const Rc<DxvkBuffer>& buffer() const {
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return m_buffer;
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return m_buffer;
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}
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}
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@ -332,7 +332,7 @@ namespace dxvk {
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* \brief Underlying buffer object
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* \brief Underlying buffer object
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* \returns Underlying buffer object
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* \returns Underlying buffer object
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*/
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*/
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Rc<DxvkBuffer> buffer() const {
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const Rc<DxvkBuffer>& buffer() const {
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return m_buffer;
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return m_buffer;
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}
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}
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@ -339,7 +339,7 @@ namespace dxvk {
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* \brief Image object
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* \brief Image object
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* \returns Image object
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* \returns Image object
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*/
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*/
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Rc<DxvkImage> image() const {
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const Rc<DxvkImage>& image() const {
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return m_image;
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return m_image;
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}
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}
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