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[d3d11] Re-implement check for mapping device-local images
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@ -150,6 +150,11 @@ namespace dxvk {
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// We use a buffer instead and then perform a copy.
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// We use a buffer instead and then perform a copy.
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D3D11TextureInfo* textureInfo = GetCommonTextureInfo(pResource);
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D3D11TextureInfo* textureInfo = GetCommonTextureInfo(pResource);
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if (textureInfo->imageBuffer == nullptr) {
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Logger::err("D3D11: Cannot map a device-local image");
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return E_INVALIDARG;
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}
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if (pMappedResource == nullptr)
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if (pMappedResource == nullptr)
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return S_FALSE;
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return S_FALSE;
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