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https://github.com/doitsujin/dxvk.git
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[dxvk] Replace VK_EXT_pipeline_creation_cache_control with core feature
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@ -264,8 +264,6 @@ namespace dxvk {
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|| !required.extMemoryPriority.memoryPriority)
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&& (m_deviceFeatures.extNonSeamlessCubeMap.nonSeamlessCubeMap
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|| !required.extNonSeamlessCubeMap.nonSeamlessCubeMap)
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&& (m_deviceFeatures.extPipelineCreationCacheControl.pipelineCreationCacheControl
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|| !required.extPipelineCreationCacheControl.pipelineCreationCacheControl)
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&& (m_deviceFeatures.extRobustness2.robustBufferAccess2
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|| !required.extRobustness2.robustBufferAccess2)
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&& (m_deviceFeatures.extRobustness2.robustImageAccess2
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@ -293,7 +291,7 @@ namespace dxvk {
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DxvkDeviceFeatures enabledFeatures) {
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DxvkDeviceExtensions devExtensions;
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std::array<DxvkExt*, 23> devExtensionList = {{
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std::array<DxvkExt*, 22> devExtensionList = {{
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&devExtensions.amdMemoryOverallocationBehaviour,
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&devExtensions.amdShaderFragmentMask,
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&devExtensions.ext4444Formats,
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@ -305,7 +303,6 @@ namespace dxvk {
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&devExtensions.extMemoryBudget,
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&devExtensions.extMemoryPriority,
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&devExtensions.extNonSeamlessCubeMap,
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&devExtensions.extPipelineCreationCacheControl,
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&devExtensions.extRobustness2,
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&devExtensions.extShaderDemoteToHelperInvocation,
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&devExtensions.extShaderModuleIdentifier,
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@ -360,9 +357,6 @@ namespace dxvk {
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enabledFeatures.extGraphicsPipelineLibrary.graphicsPipelineLibrary =
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m_deviceFeatures.extGraphicsPipelineLibrary.graphicsPipelineLibrary;
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enabledFeatures.extPipelineCreationCacheControl.pipelineCreationCacheControl =
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m_deviceFeatures.extPipelineCreationCacheControl.pipelineCreationCacheControl;
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enabledFeatures.ext4444Formats.formatA4B4G4R4 = m_deviceFeatures.ext4444Formats.formatA4B4G4R4;
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enabledFeatures.ext4444Formats.formatA4R4G4B4 = m_deviceFeatures.ext4444Formats.formatA4R4G4B4;
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@ -427,11 +421,6 @@ namespace dxvk {
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enabledFeatures.extNonSeamlessCubeMap.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extNonSeamlessCubeMap);
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}
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if (devExtensions.extPipelineCreationCacheControl) {
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enabledFeatures.extPipelineCreationCacheControl.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT;
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enabledFeatures.extPipelineCreationCacheControl.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extPipelineCreationCacheControl);
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}
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if (devExtensions.extShaderDemoteToHelperInvocation) {
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enabledFeatures.extShaderDemoteToHelperInvocation.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
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enabledFeatures.extShaderDemoteToHelperInvocation.pNext = std::exchange(enabledFeatures.core.pNext, &enabledFeatures.extShaderDemoteToHelperInvocation);
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@ -727,11 +716,6 @@ namespace dxvk {
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m_deviceFeatures.extNonSeamlessCubeMap.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extNonSeamlessCubeMap);
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}
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if (m_deviceExtensions.supports(VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME)) {
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m_deviceFeatures.extPipelineCreationCacheControl.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT;
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m_deviceFeatures.extPipelineCreationCacheControl.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extPipelineCreationCacheControl);
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}
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if (m_deviceExtensions.supports(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME)) {
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m_deviceFeatures.extRobustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
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m_deviceFeatures.extRobustness2.pNext = std::exchange(m_deviceFeatures.core.pNext, &m_deviceFeatures.extRobustness2);
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@ -854,8 +838,6 @@ namespace dxvk {
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"\n memoryPriority : ", features.extMemoryPriority.memoryPriority ? "1" : "0",
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"\n", VK_EXT_NON_SEAMLESS_CUBE_MAP_EXTENSION_NAME,
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"\n nonSeamlessCubeMap : ", features.extNonSeamlessCubeMap.nonSeamlessCubeMap ? "1" : "0",
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"\n", VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME,
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"\n pipelineCreationCacheControl : ", features.extPipelineCreationCacheControl.pipelineCreationCacheControl ? "1" : "0",
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"\n", VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
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"\n robustBufferAccess2 : ", features.extRobustness2.robustBufferAccess2 ? "1" : "0",
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"\n robustImageAccess2 : ", features.extRobustness2.robustImageAccess2 ? "1" : "0",
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@ -62,7 +62,7 @@ namespace dxvk {
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// Don't bother with this unless the device also supports shader module
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// identifiers, since decoding and hashing the shaders is slow otherwise
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// and likely provides no benefit over linking pipeline libraries.
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return m_features.extPipelineCreationCacheControl.pipelineCreationCacheControl
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return m_features.vk13.pipelineCreationCacheControl
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&& m_features.extShaderModuleIdentifier.shaderModuleIdentifier
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&& m_options.enableGraphicsPipelineLibrary != Tristate::True;
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}
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@ -44,7 +44,6 @@ namespace dxvk {
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VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT extGraphicsPipelineLibrary;
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VkPhysicalDeviceMemoryPriorityFeaturesEXT extMemoryPriority;
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VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT extNonSeamlessCubeMap;
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VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT extPipelineCreationCacheControl;
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VkPhysicalDeviceRobustness2FeaturesEXT extRobustness2;
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VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT extShaderDemoteToHelperInvocation;
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VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT extShaderModuleIdentifier;
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@ -287,7 +287,6 @@ namespace dxvk {
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DxvkExt extMemoryBudget = { VK_EXT_MEMORY_BUDGET_EXTENSION_NAME, DxvkExtMode::Passive };
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DxvkExt extMemoryPriority = { VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extNonSeamlessCubeMap = { VK_EXT_NON_SEAMLESS_CUBE_MAP_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extPipelineCreationCacheControl = { VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extRobustness2 = { VK_EXT_ROBUSTNESS_2_EXTENSION_NAME, DxvkExtMode::Required };
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DxvkExt extShaderDemoteToHelperInvocation = { VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME, DxvkExtMode::Optional };
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DxvkExt extShaderModuleIdentifier = { VK_EXT_SHADER_MODULE_IDENTIFIER_EXTENSION_NAME, DxvkExtMode::Optional };
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@ -622,7 +622,7 @@ namespace dxvk {
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// first, since this is expected to be the fastest path.
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if (m_device->canUsePipelineCacheControl()) {
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fastHandle = this->createOptimizedPipeline(state,
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VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT);
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VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT);
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}
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if (!fastHandle) {
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@ -808,7 +808,7 @@ namespace dxvk {
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// Build stage infos for all provided shaders
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DxvkShaderStageInfo stageInfo(m_device);
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if (flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT) {
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if (flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT) {
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stageInfo.addStage(VK_SHADER_STAGE_VERTEX_BIT, m_vsLibrary->getModuleIdentifier(), &specInfo);
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if (m_shaders.fs != nullptr)
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@ -860,7 +860,7 @@ namespace dxvk {
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if (vr != VK_SUCCESS) {
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// Ignore any error if we're trying to create a cached pipeline. If linking or
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// compiling an optimized pipeline fail later, we'll still be printing errors.
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if (!(flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT))
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if (!(flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT))
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Logger::err(str::format("DxvkGraphicsPipeline: Failed to compile pipeline: ", vr));
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return VK_NULL_HANDLE;
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