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[d3d9] Reverse multiplication order in MultiplyTransform
Closes https://github.com/Joshua-Ashton/d9vk/issues/295
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@ -1454,7 +1454,7 @@ namespace dxvk {
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uint32_t idx = GetTransformIndex(TransformState);
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m_state.transforms[idx] = ConvertMatrix(pMatrix) * m_state.transforms[idx];
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m_state.transforms[idx] = m_state.transforms[idx] * ConvertMatrix(pMatrix);
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m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
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