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[dxvk] Optimize descriptor set binding further

This commit is contained in:
Philip Rebohle 2022-06-16 15:13:14 +02:00
parent f9e6d8e23a
commit 15cf130369
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@ -4161,24 +4161,27 @@ namespace dxvk {
DxvkBindingMask newBindMask = refBindMask;
uint32_t layoutSetMask = layout->getSetMask();
uint32_t dirtySetMask = BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS
? m_descriptorState.getDirtyGraphicsSets()
: m_descriptorState.getDirtyComputeSets();
dirtySetMask &= layoutSetMask;
uint32_t bindingIndex = 0;
uint32_t firstUpdated = DxvkDescriptorSets::SetCount;
uint32_t firstUpdated = bit::tzcnt(dirtySetMask);
while (dirtySetMask) {
uint32_t setIndex = bit::tzcnt(dirtySetMask);
for (uint32_t i = 0; i < DxvkDescriptorSets::SetCount; i++) {
// Initialize binding mask for the current set, only
// clear bits if certain resources are actually unbound.
uint32_t bindingCount = bindings.getBindingCount(i);
uint32_t bindingIndex = layout->getFirstBinding(setIndex);
uint32_t bindingCount = bindings.getBindingCount(setIndex);
if ((dirtySetMask & (1u << i)) || !m_descriptorState.getSet<BindPoint>(i)) {
firstUpdated = std::min(firstUpdated, i);
newBindMask.setRange(bindingIndex, bindingCount);
for (uint32_t j = 0; j < bindingCount; j++) {
const auto& binding = bindings.getBinding(i, j);
const auto& binding = bindings.getBinding(setIndex, j);
switch (binding.descriptorType) {
case VK_DESCRIPTOR_TYPE_SAMPLER: {
@ -4319,26 +4322,29 @@ namespace dxvk {
}
// Create and populate descriptor set with the given descriptors
VkDescriptorSet& set = m_descriptorState.getSet<BindPoint>(i);
set = allocateDescriptorSet(layout->getSetLayout(i));
VkDescriptorSet& set = m_descriptorState.getSet<BindPoint>(setIndex);
set = allocateDescriptorSet(layout->getSetLayout(setIndex));
if (bindingCount) {
m_cmd->updateDescriptorSetWithTemplate(set,
layout->getSetUpdateTemplate(i), descriptors.data());
}
layout->getSetUpdateTemplate(setIndex), descriptors.data());
dirtySetMask &= dirtySetMask - 1;
}
bindingIndex += bindingCount;
}
// Bind all descriptor sets that need updating
uint32_t bindSetMask = layoutSetMask & ~((1u << firstUpdated) - 1);
// Bind all updated descriptor sets
uint32_t setCount = DxvkDescriptorSets::SetCount - firstUpdated;
const VkDescriptorSet* setData = &m_descriptorState.getSet<BindPoint>(firstUpdated);
while (bindSetMask) {
uint32_t setIndex = bit::tzcnt(bindSetMask);
VkDescriptorSet& set = m_descriptorState.getSet<BindPoint>(setIndex);
m_cmd->cmdBindDescriptorSets(BindPoint,
layout->getPipelineLayout(),
firstUpdated, setCount, setData,
0, nullptr);
setIndex, 1, &set, 0, nullptr);
bindSetMask &= bindSetMask - 1;
}
// Update pipeline if there are unbound resources
if (refBindMask != newBindMask) {