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[d3d11] Fix frame latency based on buffer count
We need to ignore the front buffer here since we synchronize after presentation.
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@ -685,7 +685,7 @@ namespace dxvk {
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if (m_frameLatencyCap)
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maxFrameLatency = std::min(maxFrameLatency, m_frameLatencyCap);
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maxFrameLatency = std::min(maxFrameLatency, m_desc.BufferCount + 1);
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maxFrameLatency = std::min(maxFrameLatency, m_desc.BufferCount);
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return maxFrameLatency;
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}
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