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[util] Switch Nioh deferSurfaceCreation from dxgi to d3d9
This game seems to behave similar to all the Tecmo Koei Atelier games and not deferring surface creation for d3d9 prevents VRR from working on X11.
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@ -68,9 +68,9 @@ namespace dxvk {
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{ "dxgi.deferSurfaceCreation", "True" },
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{ "d3d11.cachedDynamicResources", "c" },
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}} },
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/* Nioh: See Frostpunk, apparently? */
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/* Nioh: Apparently the same as the Atelier games */
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{ R"(\\nioh\.exe$)", {{
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{ "dxgi.deferSurfaceCreation", "True" },
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{ "d3d9.deferSurfaceCreation", "True" },
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}} },
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/* Quantum Break: Mever initializes shared *
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* memory in one of its compute shaders. *
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