mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-18 02:52:10 +01:00
[d3d11] Refactoring texture classes: Introduce D3D11CommonTexture
This commit is contained in:
parent
e6814332e7
commit
16d66c8a1d
@ -103,12 +103,28 @@ namespace dxvk {
|
||||
const D3D11_TEXTURE1D_DESC* pDesc,
|
||||
const D3D11_SUBRESOURCE_DATA* pInitialData,
|
||||
ID3D11Texture1D** ppTexture1D) {
|
||||
D3D11_COMMON_TEXTURE_DESC desc;
|
||||
desc.Width = pDesc->Width;
|
||||
desc.Height = 1;
|
||||
desc.Depth = 1;
|
||||
desc.MipLevels = pDesc->MipLevels;
|
||||
desc.ArraySize = pDesc->ArraySize;
|
||||
desc.Format = pDesc->Format;
|
||||
desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
|
||||
desc.Usage = pDesc->Usage;
|
||||
desc.BindFlags = pDesc->BindFlags;
|
||||
desc.CPUAccessFlags = pDesc->CPUAccessFlags;
|
||||
desc.MiscFlags = pDesc->MiscFlags;
|
||||
|
||||
if (FAILED(D3D11CommonTexture::NormalizeTextureProperties(&desc)))
|
||||
return E_INVALIDARG;
|
||||
|
||||
if (ppTexture1D == nullptr)
|
||||
return S_FALSE;
|
||||
|
||||
try {
|
||||
const Com<D3D11Texture1D> texture
|
||||
= new D3D11Texture1D(this, pDesc);
|
||||
= new D3D11Texture1D(this, &desc);
|
||||
|
||||
this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
|
||||
*ppTexture1D = texture.ref();
|
||||
@ -124,12 +140,28 @@ namespace dxvk {
|
||||
const D3D11_TEXTURE2D_DESC* pDesc,
|
||||
const D3D11_SUBRESOURCE_DATA* pInitialData,
|
||||
ID3D11Texture2D** ppTexture2D) {
|
||||
D3D11_COMMON_TEXTURE_DESC desc;
|
||||
desc.Width = pDesc->Width;
|
||||
desc.Height = pDesc->Height;
|
||||
desc.Depth = 1;
|
||||
desc.MipLevels = pDesc->MipLevels;
|
||||
desc.ArraySize = pDesc->ArraySize;
|
||||
desc.Format = pDesc->Format;
|
||||
desc.SampleDesc = pDesc->SampleDesc;
|
||||
desc.Usage = pDesc->Usage;
|
||||
desc.BindFlags = pDesc->BindFlags;
|
||||
desc.CPUAccessFlags = pDesc->CPUAccessFlags;
|
||||
desc.MiscFlags = pDesc->MiscFlags;
|
||||
|
||||
if (FAILED(D3D11CommonTexture::NormalizeTextureProperties(&desc)))
|
||||
return E_INVALIDARG;
|
||||
|
||||
if (ppTexture2D == nullptr)
|
||||
return S_FALSE;
|
||||
|
||||
try {
|
||||
const Com<D3D11Texture2D> texture
|
||||
= new D3D11Texture2D(this, pDesc);
|
||||
= new D3D11Texture2D(this, &desc);
|
||||
|
||||
this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
|
||||
*ppTexture2D = texture.ref();
|
||||
@ -145,12 +177,28 @@ namespace dxvk {
|
||||
const D3D11_TEXTURE3D_DESC* pDesc,
|
||||
const D3D11_SUBRESOURCE_DATA* pInitialData,
|
||||
ID3D11Texture3D** ppTexture3D) {
|
||||
D3D11_COMMON_TEXTURE_DESC desc;
|
||||
desc.Width = pDesc->Width;
|
||||
desc.Height = pDesc->Height;
|
||||
desc.Depth = pDesc->Depth;
|
||||
desc.MipLevels = pDesc->MipLevels;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = pDesc->Format;
|
||||
desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
|
||||
desc.Usage = pDesc->Usage;
|
||||
desc.BindFlags = pDesc->BindFlags;
|
||||
desc.CPUAccessFlags = pDesc->CPUAccessFlags;
|
||||
desc.MiscFlags = pDesc->MiscFlags;
|
||||
|
||||
if (FAILED(D3D11CommonTexture::NormalizeTextureProperties(&desc)))
|
||||
return E_INVALIDARG;
|
||||
|
||||
if (ppTexture3D == nullptr)
|
||||
return S_FALSE;
|
||||
|
||||
try {
|
||||
const Com<D3D11Texture3D> texture
|
||||
= new D3D11Texture3D(this, pDesc);
|
||||
= new D3D11Texture3D(this, &desc);
|
||||
|
||||
this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
|
||||
*ppTexture3D = texture.ref();
|
||||
|
@ -30,9 +30,10 @@ namespace dxvk {
|
||||
HRESULT STDMETHODCALLTYPE D3D11PresentDevice::CreateSwapChainBackBuffer(
|
||||
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
|
||||
IDXGIPresentBackBuffer** ppInterface) {
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
D3D11_COMMON_TEXTURE_DESC desc;
|
||||
desc.Width = pSwapChainDesc->BufferDesc.Width;
|
||||
desc.Height = pSwapChainDesc->BufferDesc.Height;
|
||||
desc.Depth = 1;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = pSwapChainDesc->BufferDesc.Format;
|
||||
|
@ -3,25 +3,6 @@
|
||||
|
||||
namespace dxvk {
|
||||
|
||||
/**
|
||||
* \brief Retrieves format mode from bind flags
|
||||
*
|
||||
* Uses the bind flags to determine whether a resource
|
||||
* needs to be created with a color format or a depth
|
||||
* format, even if the DXGI format is typeless.
|
||||
* \param [in] BindFlags Image bind flags
|
||||
* \returns Format mode
|
||||
*/
|
||||
static DxgiFormatMode GetFormatModeFromBindFlags(UINT BindFlags) {
|
||||
if (BindFlags & D3D11_BIND_RENDER_TARGET)
|
||||
return DxgiFormatMode::Color;
|
||||
|
||||
if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
|
||||
return DxgiFormatMode::Depth;
|
||||
|
||||
return DxgiFormatMode::Any;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Optimizes image layout based on usage flags
|
||||
*
|
||||
@ -146,10 +127,8 @@ namespace dxvk {
|
||||
if (CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)
|
||||
pImageInfo->access |= VK_ACCESS_HOST_WRITE_BIT;
|
||||
|
||||
if (CPUAccessFlags & D3D11_CPU_ACCESS_READ) {
|
||||
if (CPUAccessFlags & D3D11_CPU_ACCESS_READ)
|
||||
pImageInfo->access |= VK_ACCESS_HOST_READ_BIT;
|
||||
// pImageInfo->tiling = VK_IMAGE_TILING_LINEAR;
|
||||
}
|
||||
}
|
||||
|
||||
if (MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
|
||||
@ -160,53 +139,21 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Retrieves memory flags for image usage
|
||||
*
|
||||
* If the host requires access to the image, we
|
||||
* should create it on a host-visible memory type.
|
||||
* \param [in] Usage Image usage flags
|
||||
* \returns Image memory properties
|
||||
*/
|
||||
static VkMemoryPropertyFlags GetImageMemoryFlags(UINT CPUAccessFlags) {
|
||||
// FIXME investigate why image mapping breaks games
|
||||
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
// if (CPUAccessFlags & D3D11_CPU_ACCESS_READ) {
|
||||
// return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
||||
// | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
||||
// | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
|
||||
// } else {
|
||||
// // If only write access is required, we will emulate
|
||||
// // image mapping through a buffer. Some games ignore
|
||||
// // the row pitch when mapping images, which leads to
|
||||
// // incorrect rendering.
|
||||
// return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
D3D11Texture1D::D3D11Texture1D(
|
||||
D3D11CommonTexture::D3D11CommonTexture(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_TEXTURE1D_DESC* pDesc)
|
||||
: m_device (pDevice),
|
||||
m_desc (*pDesc) {
|
||||
|
||||
const DxgiFormatMode formatMode
|
||||
= GetFormatModeFromBindFlags(m_desc.BindFlags);
|
||||
|
||||
if (m_desc.MipLevels == 0) {
|
||||
m_desc.MipLevels = util::computeMipLevelCount(
|
||||
{ m_desc.Width, 1u, 1u });
|
||||
}
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc,
|
||||
D3D11_RESOURCE_DIMENSION Dimension)
|
||||
: m_device(pDevice), m_desc(*pDesc) {
|
||||
DxgiFormatInfo formatInfo = m_device->LookupFormat(m_desc.Format, GetFormatMode());
|
||||
|
||||
DxvkImageCreateInfo info;
|
||||
info.type = VK_IMAGE_TYPE_1D;
|
||||
info.format = pDevice->LookupFormat(m_desc.Format, formatMode).format;
|
||||
info.type = GetImageTypeFromResourceDim(Dimension);
|
||||
info.format = formatInfo.format;
|
||||
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
|
||||
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
info.extent.width = m_desc.Width;
|
||||
info.extent.height = 1;
|
||||
info.extent.depth = 1;
|
||||
info.extent.height = m_desc.Height;
|
||||
info.extent.depth = m_desc.Depth;
|
||||
info.numLayers = m_desc.ArraySize;
|
||||
info.mipLevels = m_desc.MipLevels;
|
||||
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
|
||||
@ -217,27 +164,94 @@ namespace dxvk {
|
||||
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
info.layout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
if (FAILED(GetSampleCount(m_desc.SampleDesc.Count, &info.sampleCount)))
|
||||
throw DxvkError(str::format("D3D11: Invalid sample count: ", m_desc.SampleDesc.Count));
|
||||
|
||||
GetImageStagesAndAccessFlags(
|
||||
pDevice,
|
||||
m_device.ptr(),
|
||||
m_desc.BindFlags,
|
||||
m_desc.CPUAccessFlags,
|
||||
m_desc.MiscFlags,
|
||||
&info);
|
||||
|
||||
// Create the image and, if necessary, the image buffer
|
||||
m_texInfo.formatMode = formatMode;
|
||||
m_texInfo.image = pDevice->GetDXVKDevice()->createImage(
|
||||
info, GetImageMemoryFlags(m_desc.CPUAccessFlags));
|
||||
m_texInfo.imageBuffer = m_desc.CPUAccessFlags != 0
|
||||
? CreateImageBuffer(pDevice->GetDXVKDevice(), info.format, info.extent)
|
||||
m_image = m_device->GetDXVKDevice()->createImage(
|
||||
info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
m_buffer = m_desc.CPUAccessFlags != 0
|
||||
? CreateImageBuffer(m_device->GetDXVKDevice(), info.format, info.extent)
|
||||
: nullptr;
|
||||
|
||||
m_texInfo.usage = m_desc.Usage;
|
||||
m_texInfo.bindFlags = m_desc.BindFlags;
|
||||
m_texinfo.formatMode = GetFormatMode();
|
||||
m_texinfo.imageBuffer = m_buffer;
|
||||
m_texinfo.image = m_image;
|
||||
m_texinfo.usage = m_desc.Usage;
|
||||
m_texinfo.bindFlags = m_desc.BindFlags;
|
||||
}
|
||||
|
||||
|
||||
D3D11CommonTexture::~D3D11CommonTexture() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
VkImageSubresource D3D11CommonTexture::GetSubresourceFromIndex(
|
||||
VkImageAspectFlags Aspect,
|
||||
UINT Subresource) {
|
||||
VkImageSubresource result;
|
||||
result.aspectMask = Aspect;
|
||||
result.mipLevel = Subresource % m_desc.MipLevels;
|
||||
result.arrayLayer = Subresource / m_desc.MipLevels;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
DxgiFormatMode D3D11CommonTexture::GetFormatMode() const {
|
||||
if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET)
|
||||
return DxgiFormatMode::Color;
|
||||
|
||||
if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL)
|
||||
return DxgiFormatMode::Depth;
|
||||
|
||||
return DxgiFormatMode::Any;
|
||||
}
|
||||
|
||||
|
||||
void D3D11CommonTexture::GetDevice(ID3D11Device** ppDevice) const {
|
||||
*ppDevice = m_device.ref();
|
||||
}
|
||||
|
||||
|
||||
HRESULT D3D11CommonTexture::NormalizeTextureProperties(D3D11_COMMON_TEXTURE_DESC* pDesc) {
|
||||
if (pDesc->MipLevels == 0) {
|
||||
pDesc->MipLevels = pDesc->SampleDesc.Count <= 1
|
||||
? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth })
|
||||
: 1u;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) {
|
||||
switch (Dimension) {
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D;
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D;
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D;
|
||||
default: throw DxvkError("D3D11CommonTexture: Unhandled resource dimension");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////
|
||||
// D 3 D 1 1 T E X T U R E 1 D
|
||||
D3D11Texture1D::D3D11Texture1D(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc)
|
||||
: m_texture(pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE1D) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
D3D11Texture1D::~D3D11Texture1D() {
|
||||
|
||||
}
|
||||
@ -256,7 +270,7 @@ namespace dxvk {
|
||||
|
||||
|
||||
void STDMETHODCALLTYPE D3D11Texture1D::GetDevice(ID3D11Device** ppDevice) {
|
||||
*ppDevice = m_device.ref();
|
||||
m_texture.GetDevice(ppDevice);
|
||||
}
|
||||
|
||||
|
||||
@ -277,7 +291,14 @@ namespace dxvk {
|
||||
|
||||
|
||||
void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) {
|
||||
*pDesc = m_desc;
|
||||
pDesc->Width = m_texture.Desc()->Width;
|
||||
pDesc->MipLevels = m_texture.Desc()->MipLevels;
|
||||
pDesc->ArraySize = m_texture.Desc()->ArraySize;
|
||||
pDesc->Format = m_texture.Desc()->Format;
|
||||
pDesc->Usage = m_texture.Desc()->Usage;
|
||||
pDesc->BindFlags = m_texture.Desc()->BindFlags;
|
||||
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
|
||||
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
|
||||
}
|
||||
|
||||
|
||||
@ -285,57 +306,9 @@ namespace dxvk {
|
||||
// D 3 D 1 1 T E X T U R E 2 D
|
||||
D3D11Texture2D::D3D11Texture2D(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_TEXTURE2D_DESC* pDesc)
|
||||
: m_device (pDevice),
|
||||
m_desc (*pDesc) {
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc)
|
||||
: m_texture(pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
|
||||
|
||||
const DxgiFormatMode formatMode
|
||||
= GetFormatModeFromBindFlags(m_desc.BindFlags);
|
||||
|
||||
if (m_desc.MipLevels == 0) {
|
||||
m_desc.MipLevels = m_desc.SampleDesc.Count <= 1
|
||||
? util::computeMipLevelCount({ m_desc.Width, m_desc.Height, 1u })
|
||||
: 1;
|
||||
}
|
||||
|
||||
DxvkImageCreateInfo info;
|
||||
info.type = VK_IMAGE_TYPE_2D;
|
||||
info.format = pDevice->LookupFormat(m_desc.Format, formatMode).format;
|
||||
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
|
||||
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
info.extent.width = m_desc.Width;
|
||||
info.extent.height = m_desc.Height;
|
||||
info.extent.depth = 1;
|
||||
info.numLayers = m_desc.ArraySize;
|
||||
info.mipLevels = m_desc.MipLevels;
|
||||
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
|
||||
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
info.access = VK_ACCESS_TRANSFER_READ_BIT
|
||||
| VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
info.layout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
if (FAILED(GetSampleCount(m_desc.SampleDesc.Count, &info.sampleCount)))
|
||||
throw DxvkError(str::format("D3D11: Invalid sample count: ", m_desc.SampleDesc.Count));
|
||||
|
||||
GetImageStagesAndAccessFlags(
|
||||
pDevice,
|
||||
m_desc.BindFlags,
|
||||
m_desc.CPUAccessFlags,
|
||||
m_desc.MiscFlags,
|
||||
&info);
|
||||
|
||||
// Create the image and, if necessary, the image buffer
|
||||
m_texInfo.formatMode = formatMode;
|
||||
m_texInfo.image = pDevice->GetDXVKDevice()->createImage(
|
||||
info, GetImageMemoryFlags(m_desc.CPUAccessFlags));
|
||||
m_texInfo.imageBuffer = m_desc.CPUAccessFlags != 0
|
||||
? CreateImageBuffer(pDevice->GetDXVKDevice(), info.format, info.extent)
|
||||
: nullptr;
|
||||
|
||||
m_texInfo.usage = m_desc.Usage;
|
||||
m_texInfo.bindFlags = m_desc.BindFlags;
|
||||
}
|
||||
|
||||
|
||||
@ -357,7 +330,7 @@ namespace dxvk {
|
||||
|
||||
|
||||
void STDMETHODCALLTYPE D3D11Texture2D::GetDevice(ID3D11Device** ppDevice) {
|
||||
*ppDevice = m_device.ref();
|
||||
m_texture.GetDevice(ppDevice);
|
||||
}
|
||||
|
||||
|
||||
@ -378,7 +351,16 @@ namespace dxvk {
|
||||
|
||||
|
||||
void STDMETHODCALLTYPE D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC *pDesc) {
|
||||
*pDesc = m_desc;
|
||||
pDesc->Width = m_texture.Desc()->Width;
|
||||
pDesc->Height = m_texture.Desc()->Height;
|
||||
pDesc->MipLevels = m_texture.Desc()->MipLevels;
|
||||
pDesc->ArraySize = m_texture.Desc()->ArraySize;
|
||||
pDesc->Format = m_texture.Desc()->Format;
|
||||
pDesc->SampleDesc = m_texture.Desc()->SampleDesc;
|
||||
pDesc->Usage = m_texture.Desc()->Usage;
|
||||
pDesc->BindFlags = m_texture.Desc()->BindFlags;
|
||||
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
|
||||
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
|
||||
}
|
||||
|
||||
|
||||
@ -386,54 +368,9 @@ namespace dxvk {
|
||||
// D 3 D 1 1 T E X T U R E 3 D
|
||||
D3D11Texture3D::D3D11Texture3D(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_TEXTURE3D_DESC* pDesc)
|
||||
: m_device (pDevice),
|
||||
m_desc (*pDesc) {
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc)
|
||||
: m_texture(pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE3D) {
|
||||
|
||||
const DxgiFormatMode formatMode
|
||||
= GetFormatModeFromBindFlags(m_desc.BindFlags);
|
||||
|
||||
if (m_desc.MipLevels == 0) {
|
||||
m_desc.MipLevels = util::computeMipLevelCount(
|
||||
{ m_desc.Width, m_desc.Height, m_desc.Depth });
|
||||
}
|
||||
|
||||
DxvkImageCreateInfo info;
|
||||
info.type = VK_IMAGE_TYPE_3D;
|
||||
info.format = pDevice->LookupFormat(m_desc.Format, formatMode).format;
|
||||
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
|
||||
| VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR;
|
||||
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
||||
info.extent.width = m_desc.Width;
|
||||
info.extent.height = m_desc.Height;
|
||||
info.extent.depth = m_desc.Depth;
|
||||
info.numLayers = 1;
|
||||
info.mipLevels = m_desc.MipLevels;
|
||||
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
|
||||
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
info.access = VK_ACCESS_TRANSFER_READ_BIT
|
||||
| VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
info.layout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
GetImageStagesAndAccessFlags(
|
||||
pDevice,
|
||||
m_desc.BindFlags,
|
||||
m_desc.CPUAccessFlags,
|
||||
m_desc.MiscFlags,
|
||||
&info);
|
||||
|
||||
// Create the image and, if necessary, the image buffer
|
||||
m_texInfo.formatMode = formatMode;
|
||||
m_texInfo.image = pDevice->GetDXVKDevice()->createImage(
|
||||
info, GetImageMemoryFlags(m_desc.CPUAccessFlags));
|
||||
m_texInfo.imageBuffer = m_desc.CPUAccessFlags != 0
|
||||
? CreateImageBuffer(pDevice->GetDXVKDevice(), info.format, info.extent)
|
||||
: nullptr;
|
||||
|
||||
m_texInfo.usage = m_desc.Usage;
|
||||
m_texInfo.bindFlags = m_desc.BindFlags;
|
||||
}
|
||||
|
||||
|
||||
@ -455,7 +392,7 @@ namespace dxvk {
|
||||
|
||||
|
||||
void STDMETHODCALLTYPE D3D11Texture3D::GetDevice(ID3D11Device** ppDevice) {
|
||||
*ppDevice = m_device.ref();
|
||||
m_texture.GetDevice(ppDevice);
|
||||
}
|
||||
|
||||
|
||||
@ -476,7 +413,15 @@ namespace dxvk {
|
||||
|
||||
|
||||
void STDMETHODCALLTYPE D3D11Texture3D::GetDesc(D3D11_TEXTURE3D_DESC *pDesc) {
|
||||
*pDesc = m_desc;
|
||||
pDesc->Width = m_texture.Desc()->Width;
|
||||
pDesc->Height = m_texture.Desc()->Height;
|
||||
pDesc->Depth = m_texture.Desc()->Depth;
|
||||
pDesc->MipLevels = m_texture.Desc()->MipLevels;
|
||||
pDesc->Format = m_texture.Desc()->Format;
|
||||
pDesc->Usage = m_texture.Desc()->Usage;
|
||||
pDesc->BindFlags = m_texture.Desc()->BindFlags;
|
||||
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
|
||||
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
|
||||
}
|
||||
|
||||
|
||||
|
@ -28,6 +28,164 @@ namespace dxvk {
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Common texture description
|
||||
*
|
||||
* Contains all members that can be
|
||||
* defined for 1D, 2D and 3D textures.
|
||||
*/
|
||||
struct D3D11_COMMON_TEXTURE_DESC {
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT MipLevels;
|
||||
UINT ArraySize;
|
||||
DXGI_FORMAT Format;
|
||||
DXGI_SAMPLE_DESC SampleDesc;
|
||||
D3D11_USAGE Usage;
|
||||
UINT BindFlags;
|
||||
UINT CPUAccessFlags;
|
||||
UINT MiscFlags;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief D3D11 common texture object
|
||||
*
|
||||
* This class implements common texture methods and
|
||||
* aims to work around the issue that there are three
|
||||
* different interfaces for basically the same thing.
|
||||
*/
|
||||
class D3D11CommonTexture {
|
||||
|
||||
public:
|
||||
|
||||
D3D11CommonTexture(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc,
|
||||
D3D11_RESOURCE_DIMENSION Dimension);
|
||||
|
||||
~D3D11CommonTexture();
|
||||
|
||||
/**
|
||||
* \brief Texture properties
|
||||
*
|
||||
* The returned data can be used to fill in
|
||||
* \c D3D11_TEXTURE2D_DESC and similar structs.
|
||||
* \returns Pointer to texture description
|
||||
*/
|
||||
const D3D11_COMMON_TEXTURE_DESC* Desc() const {
|
||||
return &m_desc;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Texture info
|
||||
* \todo NUKE THIS
|
||||
*/
|
||||
D3D11TextureInfo* GetTextureInfo() {
|
||||
return &m_texinfo;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief The DXVK image
|
||||
* \returns The DXVK image
|
||||
*/
|
||||
Rc<DxvkImage> GetDxvkImage() const {
|
||||
return m_image;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief The DXVK buffer
|
||||
* \returns The DXVK buffer
|
||||
*/
|
||||
Rc<DxvkBuffer> GetDxvkBuffer() const {
|
||||
return m_buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Currently mapped subresource
|
||||
* \returns Mapped subresource
|
||||
*/
|
||||
VkImageSubresource GetMappedSubresource() const {
|
||||
return m_mappedSubresource;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sets mapped subresource
|
||||
* \param [in] subresource THe subresource
|
||||
*/
|
||||
void SetMappedSubresource(VkImageSubresource subresource) {
|
||||
m_mappedSubresource = subresource;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Resets mapped subresource
|
||||
* Marks the texture as not mapped.
|
||||
*/
|
||||
void ClearMappedSubresource() {
|
||||
m_mappedSubresource = VkImageSubresource { };
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Computes subresource from the subresource index
|
||||
*
|
||||
* Used by some functions that operate on only
|
||||
* one subresource, such as \c UpdateSubresource.
|
||||
* \param [in] Aspect The image aspect
|
||||
* \param [in] Subresource Subresource index
|
||||
* \returns The Vulkan image subresource
|
||||
*/
|
||||
VkImageSubresource GetSubresourceFromIndex(
|
||||
VkImageAspectFlags Aspect,
|
||||
UINT Subresource);
|
||||
|
||||
/**
|
||||
* \brief Format mode
|
||||
*
|
||||
* Determines whether the image is going to
|
||||
* be used as a color image or a depth image.
|
||||
* \returns Format mode
|
||||
*/
|
||||
DxgiFormatMode GetFormatMode() const;
|
||||
|
||||
/**
|
||||
* \brief Retrieves parent D3D11 device
|
||||
* \param [out] ppDevice The device
|
||||
*/
|
||||
void GetDevice(ID3D11Device** ppDevice) const;
|
||||
|
||||
/**
|
||||
* \brief Normalizes and validates texture description
|
||||
*
|
||||
* Fills in undefined values and validates the texture
|
||||
* parameters. Any error returned by this method should
|
||||
* be forwarded to the application.
|
||||
* \param [in,out] pDesc Texture description
|
||||
* \returns \c S_OK if the parameters are valid
|
||||
*/
|
||||
static HRESULT NormalizeTextureProperties(
|
||||
D3D11_COMMON_TEXTURE_DESC* pDesc);
|
||||
|
||||
private:
|
||||
|
||||
Com<D3D11Device> m_device;
|
||||
D3D11_COMMON_TEXTURE_DESC m_desc;
|
||||
|
||||
Rc<DxvkImage> m_image;
|
||||
Rc<DxvkBuffer> m_buffer;
|
||||
|
||||
VkImageSubresource m_mappedSubresource
|
||||
= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
|
||||
|
||||
// TODO get rid of this
|
||||
D3D11TextureInfo m_texinfo;
|
||||
|
||||
static VkImageType GetImageTypeFromResourceDim(
|
||||
D3D11_RESOURCE_DIMENSION Dimension);
|
||||
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////
|
||||
// D 3 D 1 1 T E X T U R E 1 D
|
||||
class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
|
||||
@ -36,7 +194,7 @@ namespace dxvk {
|
||||
|
||||
D3D11Texture1D(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_TEXTURE1D_DESC* pDesc);
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc);
|
||||
|
||||
~D3D11Texture1D();
|
||||
|
||||
@ -58,14 +216,12 @@ namespace dxvk {
|
||||
D3D11_TEXTURE1D_DESC *pDesc) final;
|
||||
|
||||
D3D11TextureInfo* GetTextureInfo() {
|
||||
return &m_texInfo;
|
||||
return m_texture.GetTextureInfo();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Com<D3D11Device> m_device;
|
||||
D3D11_TEXTURE1D_DESC m_desc;
|
||||
D3D11TextureInfo m_texInfo;
|
||||
D3D11CommonTexture m_texture;
|
||||
|
||||
};
|
||||
|
||||
@ -78,7 +234,7 @@ namespace dxvk {
|
||||
|
||||
D3D11Texture2D(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_TEXTURE2D_DESC* pDesc);
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc);
|
||||
|
||||
~D3D11Texture2D();
|
||||
|
||||
@ -100,14 +256,12 @@ namespace dxvk {
|
||||
D3D11_TEXTURE2D_DESC *pDesc) final;
|
||||
|
||||
D3D11TextureInfo* GetTextureInfo() {
|
||||
return &m_texInfo;
|
||||
return m_texture.GetTextureInfo();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Com<D3D11Device> m_device;
|
||||
D3D11_TEXTURE2D_DESC m_desc;
|
||||
D3D11TextureInfo m_texInfo;
|
||||
D3D11CommonTexture m_texture;
|
||||
|
||||
};
|
||||
|
||||
@ -120,7 +274,7 @@ namespace dxvk {
|
||||
|
||||
D3D11Texture3D(
|
||||
D3D11Device* pDevice,
|
||||
const D3D11_TEXTURE3D_DESC* pDesc);
|
||||
const D3D11_COMMON_TEXTURE_DESC* pDesc);
|
||||
|
||||
~D3D11Texture3D();
|
||||
|
||||
@ -142,14 +296,12 @@ namespace dxvk {
|
||||
D3D11_TEXTURE3D_DESC *pDesc) final;
|
||||
|
||||
D3D11TextureInfo* GetTextureInfo() {
|
||||
return &m_texInfo;
|
||||
return m_texture.GetTextureInfo();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Com<D3D11Device> m_device;
|
||||
D3D11_TEXTURE3D_DESC m_desc;
|
||||
D3D11TextureInfo m_texInfo;
|
||||
D3D11CommonTexture m_texture;
|
||||
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user