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mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-18 02:52:10 +01:00

[d3d11] Refactoring texture classes: Introduce D3D11CommonTexture

This commit is contained in:
Philip Rebohle 2018-03-13 23:51:30 +01:00
parent e6814332e7
commit 16d66c8a1d
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
4 changed files with 340 additions and 194 deletions

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@ -103,12 +103,28 @@ namespace dxvk {
const D3D11_TEXTURE1D_DESC* pDesc, const D3D11_TEXTURE1D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData, const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture1D** ppTexture1D) { ID3D11Texture1D** ppTexture1D) {
D3D11_COMMON_TEXTURE_DESC desc;
desc.Width = pDesc->Width;
desc.Height = 1;
desc.Depth = 1;
desc.MipLevels = pDesc->MipLevels;
desc.ArraySize = pDesc->ArraySize;
desc.Format = pDesc->Format;
desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
desc.Usage = pDesc->Usage;
desc.BindFlags = pDesc->BindFlags;
desc.CPUAccessFlags = pDesc->CPUAccessFlags;
desc.MiscFlags = pDesc->MiscFlags;
if (FAILED(D3D11CommonTexture::NormalizeTextureProperties(&desc)))
return E_INVALIDARG;
if (ppTexture1D == nullptr) if (ppTexture1D == nullptr)
return S_FALSE; return S_FALSE;
try { try {
const Com<D3D11Texture1D> texture const Com<D3D11Texture1D> texture
= new D3D11Texture1D(this, pDesc); = new D3D11Texture1D(this, &desc);
this->InitTexture(texture->GetTextureInfo()->image, pInitialData); this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
*ppTexture1D = texture.ref(); *ppTexture1D = texture.ref();
@ -124,12 +140,28 @@ namespace dxvk {
const D3D11_TEXTURE2D_DESC* pDesc, const D3D11_TEXTURE2D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData, const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture2D** ppTexture2D) { ID3D11Texture2D** ppTexture2D) {
D3D11_COMMON_TEXTURE_DESC desc;
desc.Width = pDesc->Width;
desc.Height = pDesc->Height;
desc.Depth = 1;
desc.MipLevels = pDesc->MipLevels;
desc.ArraySize = pDesc->ArraySize;
desc.Format = pDesc->Format;
desc.SampleDesc = pDesc->SampleDesc;
desc.Usage = pDesc->Usage;
desc.BindFlags = pDesc->BindFlags;
desc.CPUAccessFlags = pDesc->CPUAccessFlags;
desc.MiscFlags = pDesc->MiscFlags;
if (FAILED(D3D11CommonTexture::NormalizeTextureProperties(&desc)))
return E_INVALIDARG;
if (ppTexture2D == nullptr) if (ppTexture2D == nullptr)
return S_FALSE; return S_FALSE;
try { try {
const Com<D3D11Texture2D> texture const Com<D3D11Texture2D> texture
= new D3D11Texture2D(this, pDesc); = new D3D11Texture2D(this, &desc);
this->InitTexture(texture->GetTextureInfo()->image, pInitialData); this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
*ppTexture2D = texture.ref(); *ppTexture2D = texture.ref();
@ -145,12 +177,28 @@ namespace dxvk {
const D3D11_TEXTURE3D_DESC* pDesc, const D3D11_TEXTURE3D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData, const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture3D** ppTexture3D) { ID3D11Texture3D** ppTexture3D) {
D3D11_COMMON_TEXTURE_DESC desc;
desc.Width = pDesc->Width;
desc.Height = pDesc->Height;
desc.Depth = pDesc->Depth;
desc.MipLevels = pDesc->MipLevels;
desc.ArraySize = 1;
desc.Format = pDesc->Format;
desc.SampleDesc = DXGI_SAMPLE_DESC { 1, 0 };
desc.Usage = pDesc->Usage;
desc.BindFlags = pDesc->BindFlags;
desc.CPUAccessFlags = pDesc->CPUAccessFlags;
desc.MiscFlags = pDesc->MiscFlags;
if (FAILED(D3D11CommonTexture::NormalizeTextureProperties(&desc)))
return E_INVALIDARG;
if (ppTexture3D == nullptr) if (ppTexture3D == nullptr)
return S_FALSE; return S_FALSE;
try { try {
const Com<D3D11Texture3D> texture const Com<D3D11Texture3D> texture
= new D3D11Texture3D(this, pDesc); = new D3D11Texture3D(this, &desc);
this->InitTexture(texture->GetTextureInfo()->image, pInitialData); this->InitTexture(texture->GetTextureInfo()->image, pInitialData);
*ppTexture3D = texture.ref(); *ppTexture3D = texture.ref();

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@ -30,9 +30,10 @@ namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D11PresentDevice::CreateSwapChainBackBuffer( HRESULT STDMETHODCALLTYPE D3D11PresentDevice::CreateSwapChainBackBuffer(
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGIPresentBackBuffer** ppInterface) { IDXGIPresentBackBuffer** ppInterface) {
D3D11_TEXTURE2D_DESC desc; D3D11_COMMON_TEXTURE_DESC desc;
desc.Width = pSwapChainDesc->BufferDesc.Width; desc.Width = pSwapChainDesc->BufferDesc.Width;
desc.Height = pSwapChainDesc->BufferDesc.Height; desc.Height = pSwapChainDesc->BufferDesc.Height;
desc.Depth = 1;
desc.MipLevels = 1; desc.MipLevels = 1;
desc.ArraySize = 1; desc.ArraySize = 1;
desc.Format = pSwapChainDesc->BufferDesc.Format; desc.Format = pSwapChainDesc->BufferDesc.Format;

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@ -3,25 +3,6 @@
namespace dxvk { namespace dxvk {
/**
* \brief Retrieves format mode from bind flags
*
* Uses the bind flags to determine whether a resource
* needs to be created with a color format or a depth
* format, even if the DXGI format is typeless.
* \param [in] BindFlags Image bind flags
* \returns Format mode
*/
static DxgiFormatMode GetFormatModeFromBindFlags(UINT BindFlags) {
if (BindFlags & D3D11_BIND_RENDER_TARGET)
return DxgiFormatMode::Color;
if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
return DxgiFormatMode::Depth;
return DxgiFormatMode::Any;
}
/** /**
* \brief Optimizes image layout based on usage flags * \brief Optimizes image layout based on usage flags
* *
@ -146,10 +127,8 @@ namespace dxvk {
if (CPUAccessFlags & D3D11_CPU_ACCESS_WRITE) if (CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)
pImageInfo->access |= VK_ACCESS_HOST_WRITE_BIT; pImageInfo->access |= VK_ACCESS_HOST_WRITE_BIT;
if (CPUAccessFlags & D3D11_CPU_ACCESS_READ) { if (CPUAccessFlags & D3D11_CPU_ACCESS_READ)
pImageInfo->access |= VK_ACCESS_HOST_READ_BIT; pImageInfo->access |= VK_ACCESS_HOST_READ_BIT;
// pImageInfo->tiling = VK_IMAGE_TILING_LINEAR;
}
} }
if (MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) if (MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
@ -160,53 +139,21 @@ namespace dxvk {
} }
/** D3D11CommonTexture::D3D11CommonTexture(
* \brief Retrieves memory flags for image usage
*
* If the host requires access to the image, we
* should create it on a host-visible memory type.
* \param [in] Usage Image usage flags
* \returns Image memory properties
*/
static VkMemoryPropertyFlags GetImageMemoryFlags(UINT CPUAccessFlags) {
// FIXME investigate why image mapping breaks games
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
// if (CPUAccessFlags & D3D11_CPU_ACCESS_READ) {
// return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
// | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
// | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
// } else {
// // If only write access is required, we will emulate
// // image mapping through a buffer. Some games ignore
// // the row pitch when mapping images, which leads to
// // incorrect rendering.
// return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
// }
}
D3D11Texture1D::D3D11Texture1D(
D3D11Device* pDevice, D3D11Device* pDevice,
const D3D11_TEXTURE1D_DESC* pDesc) const D3D11_COMMON_TEXTURE_DESC* pDesc,
: m_device (pDevice), D3D11_RESOURCE_DIMENSION Dimension)
m_desc (*pDesc) { : m_device(pDevice), m_desc(*pDesc) {
DxgiFormatInfo formatInfo = m_device->LookupFormat(m_desc.Format, GetFormatMode());
const DxgiFormatMode formatMode
= GetFormatModeFromBindFlags(m_desc.BindFlags);
if (m_desc.MipLevels == 0) {
m_desc.MipLevels = util::computeMipLevelCount(
{ m_desc.Width, 1u, 1u });
}
DxvkImageCreateInfo info; DxvkImageCreateInfo info;
info.type = VK_IMAGE_TYPE_1D; info.type = GetImageTypeFromResourceDim(Dimension);
info.format = pDevice->LookupFormat(m_desc.Format, formatMode).format; info.format = formatInfo.format;
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT; info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
info.sampleCount = VK_SAMPLE_COUNT_1_BIT; info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
info.extent.width = m_desc.Width; info.extent.width = m_desc.Width;
info.extent.height = 1; info.extent.height = m_desc.Height;
info.extent.depth = 1; info.extent.depth = m_desc.Depth;
info.numLayers = m_desc.ArraySize; info.numLayers = m_desc.ArraySize;
info.mipLevels = m_desc.MipLevels; info.mipLevels = m_desc.MipLevels;
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
@ -217,27 +164,94 @@ namespace dxvk {
info.tiling = VK_IMAGE_TILING_OPTIMAL; info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.layout = VK_IMAGE_LAYOUT_GENERAL; info.layout = VK_IMAGE_LAYOUT_GENERAL;
if (FAILED(GetSampleCount(m_desc.SampleDesc.Count, &info.sampleCount)))
throw DxvkError(str::format("D3D11: Invalid sample count: ", m_desc.SampleDesc.Count));
GetImageStagesAndAccessFlags( GetImageStagesAndAccessFlags(
pDevice, m_device.ptr(),
m_desc.BindFlags, m_desc.BindFlags,
m_desc.CPUAccessFlags, m_desc.CPUAccessFlags,
m_desc.MiscFlags, m_desc.MiscFlags,
&info); &info);
// Create the image and, if necessary, the image buffer m_image = m_device->GetDXVKDevice()->createImage(
m_texInfo.formatMode = formatMode; info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
m_texInfo.image = pDevice->GetDXVKDevice()->createImage(
info, GetImageMemoryFlags(m_desc.CPUAccessFlags)); m_buffer = m_desc.CPUAccessFlags != 0
m_texInfo.imageBuffer = m_desc.CPUAccessFlags != 0 ? CreateImageBuffer(m_device->GetDXVKDevice(), info.format, info.extent)
? CreateImageBuffer(pDevice->GetDXVKDevice(), info.format, info.extent)
: nullptr; : nullptr;
m_texInfo.usage = m_desc.Usage; m_texinfo.formatMode = GetFormatMode();
m_texInfo.bindFlags = m_desc.BindFlags; m_texinfo.imageBuffer = m_buffer;
m_texinfo.image = m_image;
m_texinfo.usage = m_desc.Usage;
m_texinfo.bindFlags = m_desc.BindFlags;
} }
D3D11CommonTexture::~D3D11CommonTexture() {
}
VkImageSubresource D3D11CommonTexture::GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT Subresource) {
VkImageSubresource result;
result.aspectMask = Aspect;
result.mipLevel = Subresource % m_desc.MipLevels;
result.arrayLayer = Subresource / m_desc.MipLevels;
return result;
}
DxgiFormatMode D3D11CommonTexture::GetFormatMode() const {
if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET)
return DxgiFormatMode::Color;
if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL)
return DxgiFormatMode::Depth;
return DxgiFormatMode::Any;
}
void D3D11CommonTexture::GetDevice(ID3D11Device** ppDevice) const {
*ppDevice = m_device.ref();
}
HRESULT D3D11CommonTexture::NormalizeTextureProperties(D3D11_COMMON_TEXTURE_DESC* pDesc) {
if (pDesc->MipLevels == 0) {
pDesc->MipLevels = pDesc->SampleDesc.Count <= 1
? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth })
: 1u;
}
return S_OK;
}
VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) {
switch (Dimension) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D;
default: throw DxvkError("D3D11CommonTexture: Unhandled resource dimension");
}
}
/////////////////////////////////////////// ///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D // D 3 D 1 1 T E X T U R E 1 D
D3D11Texture1D::D3D11Texture1D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc)
: m_texture(pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE1D) {
}
D3D11Texture1D::~D3D11Texture1D() { D3D11Texture1D::~D3D11Texture1D() {
} }
@ -256,7 +270,7 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11Texture1D::GetDevice(ID3D11Device** ppDevice) { void STDMETHODCALLTYPE D3D11Texture1D::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref(); m_texture.GetDevice(ppDevice);
} }
@ -277,7 +291,14 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) { void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) {
*pDesc = m_desc; pDesc->Width = m_texture.Desc()->Width;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->ArraySize = m_texture.Desc()->ArraySize;
pDesc->Format = m_texture.Desc()->Format;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
} }
@ -285,57 +306,9 @@ namespace dxvk {
// D 3 D 1 1 T E X T U R E 2 D // D 3 D 1 1 T E X T U R E 2 D
D3D11Texture2D::D3D11Texture2D( D3D11Texture2D::D3D11Texture2D(
D3D11Device* pDevice, D3D11Device* pDevice,
const D3D11_TEXTURE2D_DESC* pDesc) const D3D11_COMMON_TEXTURE_DESC* pDesc)
: m_device (pDevice), : m_texture(pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
m_desc (*pDesc) {
const DxgiFormatMode formatMode
= GetFormatModeFromBindFlags(m_desc.BindFlags);
if (m_desc.MipLevels == 0) {
m_desc.MipLevels = m_desc.SampleDesc.Count <= 1
? util::computeMipLevelCount({ m_desc.Width, m_desc.Height, 1u })
: 1;
}
DxvkImageCreateInfo info;
info.type = VK_IMAGE_TYPE_2D;
info.format = pDevice->LookupFormat(m_desc.Format, formatMode).format;
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
info.extent.width = m_desc.Width;
info.extent.height = m_desc.Height;
info.extent.depth = 1;
info.numLayers = m_desc.ArraySize;
info.mipLevels = m_desc.MipLevels;
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.layout = VK_IMAGE_LAYOUT_GENERAL;
if (FAILED(GetSampleCount(m_desc.SampleDesc.Count, &info.sampleCount)))
throw DxvkError(str::format("D3D11: Invalid sample count: ", m_desc.SampleDesc.Count));
GetImageStagesAndAccessFlags(
pDevice,
m_desc.BindFlags,
m_desc.CPUAccessFlags,
m_desc.MiscFlags,
&info);
// Create the image and, if necessary, the image buffer
m_texInfo.formatMode = formatMode;
m_texInfo.image = pDevice->GetDXVKDevice()->createImage(
info, GetImageMemoryFlags(m_desc.CPUAccessFlags));
m_texInfo.imageBuffer = m_desc.CPUAccessFlags != 0
? CreateImageBuffer(pDevice->GetDXVKDevice(), info.format, info.extent)
: nullptr;
m_texInfo.usage = m_desc.Usage;
m_texInfo.bindFlags = m_desc.BindFlags;
} }
@ -357,7 +330,7 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11Texture2D::GetDevice(ID3D11Device** ppDevice) { void STDMETHODCALLTYPE D3D11Texture2D::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref(); m_texture.GetDevice(ppDevice);
} }
@ -378,7 +351,16 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC *pDesc) { void STDMETHODCALLTYPE D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC *pDesc) {
*pDesc = m_desc; pDesc->Width = m_texture.Desc()->Width;
pDesc->Height = m_texture.Desc()->Height;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->ArraySize = m_texture.Desc()->ArraySize;
pDesc->Format = m_texture.Desc()->Format;
pDesc->SampleDesc = m_texture.Desc()->SampleDesc;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
} }
@ -386,54 +368,9 @@ namespace dxvk {
// D 3 D 1 1 T E X T U R E 3 D // D 3 D 1 1 T E X T U R E 3 D
D3D11Texture3D::D3D11Texture3D( D3D11Texture3D::D3D11Texture3D(
D3D11Device* pDevice, D3D11Device* pDevice,
const D3D11_TEXTURE3D_DESC* pDesc) const D3D11_COMMON_TEXTURE_DESC* pDesc)
: m_device (pDevice), : m_texture(pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE3D) {
m_desc (*pDesc) {
const DxgiFormatMode formatMode
= GetFormatModeFromBindFlags(m_desc.BindFlags);
if (m_desc.MipLevels == 0) {
m_desc.MipLevels = util::computeMipLevelCount(
{ m_desc.Width, m_desc.Height, m_desc.Depth });
}
DxvkImageCreateInfo info;
info.type = VK_IMAGE_TYPE_3D;
info.format = pDevice->LookupFormat(m_desc.Format, formatMode).format;
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
| VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR;
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
info.extent.width = m_desc.Width;
info.extent.height = m_desc.Height;
info.extent.depth = m_desc.Depth;
info.numLayers = 1;
info.mipLevels = m_desc.MipLevels;
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.layout = VK_IMAGE_LAYOUT_GENERAL;
GetImageStagesAndAccessFlags(
pDevice,
m_desc.BindFlags,
m_desc.CPUAccessFlags,
m_desc.MiscFlags,
&info);
// Create the image and, if necessary, the image buffer
m_texInfo.formatMode = formatMode;
m_texInfo.image = pDevice->GetDXVKDevice()->createImage(
info, GetImageMemoryFlags(m_desc.CPUAccessFlags));
m_texInfo.imageBuffer = m_desc.CPUAccessFlags != 0
? CreateImageBuffer(pDevice->GetDXVKDevice(), info.format, info.extent)
: nullptr;
m_texInfo.usage = m_desc.Usage;
m_texInfo.bindFlags = m_desc.BindFlags;
} }
@ -455,7 +392,7 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11Texture3D::GetDevice(ID3D11Device** ppDevice) { void STDMETHODCALLTYPE D3D11Texture3D::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref(); m_texture.GetDevice(ppDevice);
} }
@ -476,7 +413,15 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11Texture3D::GetDesc(D3D11_TEXTURE3D_DESC *pDesc) { void STDMETHODCALLTYPE D3D11Texture3D::GetDesc(D3D11_TEXTURE3D_DESC *pDesc) {
*pDesc = m_desc; pDesc->Width = m_texture.Desc()->Width;
pDesc->Height = m_texture.Desc()->Height;
pDesc->Depth = m_texture.Desc()->Depth;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->Format = m_texture.Desc()->Format;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
} }

View File

@ -28,6 +28,164 @@ namespace dxvk {
}; };
/**
* \brief Common texture description
*
* Contains all members that can be
* defined for 1D, 2D and 3D textures.
*/
struct D3D11_COMMON_TEXTURE_DESC {
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
};
/**
* \brief D3D11 common texture object
*
* This class implements common texture methods and
* aims to work around the issue that there are three
* different interfaces for basically the same thing.
*/
class D3D11CommonTexture {
public:
D3D11CommonTexture(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc,
D3D11_RESOURCE_DIMENSION Dimension);
~D3D11CommonTexture();
/**
* \brief Texture properties
*
* The returned data can be used to fill in
* \c D3D11_TEXTURE2D_DESC and similar structs.
* \returns Pointer to texture description
*/
const D3D11_COMMON_TEXTURE_DESC* Desc() const {
return &m_desc;
}
/**
* \brief Texture info
* \todo NUKE THIS
*/
D3D11TextureInfo* GetTextureInfo() {
return &m_texinfo;
}
/**
* \brief The DXVK image
* \returns The DXVK image
*/
Rc<DxvkImage> GetDxvkImage() const {
return m_image;
}
/**
* \brief The DXVK buffer
* \returns The DXVK buffer
*/
Rc<DxvkBuffer> GetDxvkBuffer() const {
return m_buffer;
}
/**
* \brief Currently mapped subresource
* \returns Mapped subresource
*/
VkImageSubresource GetMappedSubresource() const {
return m_mappedSubresource;
}
/**
* \brief Sets mapped subresource
* \param [in] subresource THe subresource
*/
void SetMappedSubresource(VkImageSubresource subresource) {
m_mappedSubresource = subresource;
}
/**
* \brief Resets mapped subresource
* Marks the texture as not mapped.
*/
void ClearMappedSubresource() {
m_mappedSubresource = VkImageSubresource { };
}
/**
* \brief Computes subresource from the subresource index
*
* Used by some functions that operate on only
* one subresource, such as \c UpdateSubresource.
* \param [in] Aspect The image aspect
* \param [in] Subresource Subresource index
* \returns The Vulkan image subresource
*/
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT Subresource);
/**
* \brief Format mode
*
* Determines whether the image is going to
* be used as a color image or a depth image.
* \returns Format mode
*/
DxgiFormatMode GetFormatMode() const;
/**
* \brief Retrieves parent D3D11 device
* \param [out] ppDevice The device
*/
void GetDevice(ID3D11Device** ppDevice) const;
/**
* \brief Normalizes and validates texture description
*
* Fills in undefined values and validates the texture
* parameters. Any error returned by this method should
* be forwarded to the application.
* \param [in,out] pDesc Texture description
* \returns \c S_OK if the parameters are valid
*/
static HRESULT NormalizeTextureProperties(
D3D11_COMMON_TEXTURE_DESC* pDesc);
private:
Com<D3D11Device> m_device;
D3D11_COMMON_TEXTURE_DESC m_desc;
Rc<DxvkImage> m_image;
Rc<DxvkBuffer> m_buffer;
VkImageSubresource m_mappedSubresource
= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
// TODO get rid of this
D3D11TextureInfo m_texinfo;
static VkImageType GetImageTypeFromResourceDim(
D3D11_RESOURCE_DIMENSION Dimension);
};
/////////////////////////////////////////// ///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D // D 3 D 1 1 T E X T U R E 1 D
class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> { class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
@ -36,7 +194,7 @@ namespace dxvk {
D3D11Texture1D( D3D11Texture1D(
D3D11Device* pDevice, D3D11Device* pDevice,
const D3D11_TEXTURE1D_DESC* pDesc); const D3D11_COMMON_TEXTURE_DESC* pDesc);
~D3D11Texture1D(); ~D3D11Texture1D();
@ -58,14 +216,12 @@ namespace dxvk {
D3D11_TEXTURE1D_DESC *pDesc) final; D3D11_TEXTURE1D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() { D3D11TextureInfo* GetTextureInfo() {
return &m_texInfo; return m_texture.GetTextureInfo();
} }
private: private:
Com<D3D11Device> m_device; D3D11CommonTexture m_texture;
D3D11_TEXTURE1D_DESC m_desc;
D3D11TextureInfo m_texInfo;
}; };
@ -78,7 +234,7 @@ namespace dxvk {
D3D11Texture2D( D3D11Texture2D(
D3D11Device* pDevice, D3D11Device* pDevice,
const D3D11_TEXTURE2D_DESC* pDesc); const D3D11_COMMON_TEXTURE_DESC* pDesc);
~D3D11Texture2D(); ~D3D11Texture2D();
@ -100,14 +256,12 @@ namespace dxvk {
D3D11_TEXTURE2D_DESC *pDesc) final; D3D11_TEXTURE2D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() { D3D11TextureInfo* GetTextureInfo() {
return &m_texInfo; return m_texture.GetTextureInfo();
} }
private: private:
Com<D3D11Device> m_device; D3D11CommonTexture m_texture;
D3D11_TEXTURE2D_DESC m_desc;
D3D11TextureInfo m_texInfo;
}; };
@ -120,7 +274,7 @@ namespace dxvk {
D3D11Texture3D( D3D11Texture3D(
D3D11Device* pDevice, D3D11Device* pDevice,
const D3D11_TEXTURE3D_DESC* pDesc); const D3D11_COMMON_TEXTURE_DESC* pDesc);
~D3D11Texture3D(); ~D3D11Texture3D();
@ -142,14 +296,12 @@ namespace dxvk {
D3D11_TEXTURE3D_DESC *pDesc) final; D3D11_TEXTURE3D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() { D3D11TextureInfo* GetTextureInfo() {
return &m_texInfo; return m_texture.GetTextureInfo();
} }
private: private:
Com<D3D11Device> m_device; D3D11CommonTexture m_texture;
D3D11_TEXTURE3D_DESC m_desc;
D3D11TextureInfo m_texInfo;
}; };