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[dxbc] Added Hull/Domain shader specific structures

This commit is contained in:
Philip Rebohle 2018-01-29 14:37:06 +01:00
parent f5782cd6cd
commit 173e46e2bd
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@ -149,6 +149,66 @@ namespace dxvk {
};
/**
* \brief Hull shader fork/join phase
*
* Defines a function and built-in variables
* for a single fork or join phase sub-program.
*/
struct DxbcCompilerHsForkJoinPhase {
uint32_t functionId = 0;
uint32_t instanceCount = 0;
uint32_t builtinInstanceId = 0;
};
/**
* \brief Hull shader control point phase
*
* Defines the function for the control
* point phase program of a hull shader.
*/
struct DxbcCompilerHsControlPointPhase {
uint32_t functionId = 0;
};
/**
* \brief Hull shader phase
*
* Used to identify the current
* phase and function ID.
*/
enum class DxbcCompilerHsPhase : uint32_t {
None, ///< No active phase
Decl, ///< \c hs_decls
ControlPoint, ///< \c hs_control_point_phase
Fork, ///< \c hs_fork_phase
Join, ///< \c hs_join_phase
};
/**
* \brief Hull shader-specific structure
*/
struct DxbcCompilerHsPart {
DxbcCompilerHsPhase currPhaseType = DxbcCompilerHsPhase::None;
size_t currPhaseId = 0;
DxbcCompilerHsControlPointPhase cpPhase;
std::vector<DxbcCompilerHsForkJoinPhase> forkPhases;
std::vector<DxbcCompilerHsForkJoinPhase> joinPhases;
};
/**
* \brief Domain shader-specific structure
*/
struct DxbcCompilerDsPart {
uint32_t functionId = 0;
};
enum class DxbcCfgBlockType : uint32_t {
If, Loop, Switch,
};
@ -323,6 +383,8 @@ namespace dxvk {
///////////////////////////////////
// Shader-specific data structures
DxbcCompilerVsPart m_vs;
DxbcCompilerHsPart m_hs;
DxbcCompilerDsPart m_ds;
DxbcCompilerGsPart m_gs;
DxbcCompilerPsPart m_ps;
DxbcCompilerCsPart m_cs;
@ -716,6 +778,7 @@ namespace dxvk {
/////////////////////////////////
// Shader initialization methods
void emitVsInit();
void emitHsInit();
void emitGsInit();
void emitPsInit();
void emitCsInit();
@ -723,6 +786,7 @@ namespace dxvk {
///////////////////////////////
// Shader finalization methods
void emitVsFinalize();
void emitHsFinalize();
void emitGsFinalize();
void emitPsFinalize();
void emitCsFinalize();