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[d3d9] Remove bound spec constants from fixed-function shaders
Texture stages are disabled anyway when textures are unbound, so we will never hit the unbound case.
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@ -540,7 +540,6 @@ namespace dxvk {
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uint32_t texcoordCnt;
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uint32_t typeId;
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uint32_t varId;
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uint32_t bound;
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} samplers[8];
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struct {
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@ -1657,12 +1656,6 @@ namespace dxvk {
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texture = m_module.opVectorTimesScalar(m_vec4Type, texture, scale);
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}
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uint32_t bool_t = m_module.defBoolType();
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uint32_t bvec4_t = m_module.defVectorType(bool_t, 4);
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std::array<uint32_t, 4> boundIndices = { m_ps.samplers[i].bound, m_ps.samplers[i].bound, m_ps.samplers[i].bound, m_ps.samplers[i].bound };
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uint32_t bound4 = m_module.opCompositeConstruct(bvec4_t, boundIndices.size(), boundIndices.data());
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texture = m_module.opSelect(m_vec4Type, bound4, texture, m_module.constvec4f32(0.0f, 0.0f, 0.0f, 1.0f));
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}
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processedTexture = true;
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@ -2093,11 +2086,6 @@ namespace dxvk {
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const uint32_t bindingId = computeResourceSlotId(DxsoProgramType::PixelShader,
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DxsoBindingType::Image, i);
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sampler.bound = m_module.specConstBool(true);
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m_module.decorateSpecId(sampler.bound, bindingId);
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m_module.setDebugName(sampler.bound,
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str::format("s", i, "_bound").c_str());
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m_module.decorateDescriptorSet(sampler.varId, 0);
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m_module.decorateBinding(sampler.varId, bindingId);
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