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[d3d11] Use initBuffer method
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@ -83,11 +83,8 @@ namespace dxvk {
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} else {
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m_transferCommands += 1;
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m_context->clearBuffer(
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bufferSlice.buffer(),
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bufferSlice.offset(),
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bufferSlice.length(),
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0u);
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m_context->initBuffer(
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bufferSlice.buffer());
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}
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FlushImplicit();
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