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[general] Update README
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README.md
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README.md
@ -65,18 +65,6 @@ The following environment variables can be used for **debugging** purposes.
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- `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler.
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- `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler.
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- `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging.
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- `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging.
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## Samples and executables
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In addition to the DLLs, the following standalone programs are included in the project.
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Most of them require a native `d3dcompiler_47.dll`, which you can retrieve from your
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Windows installation in case you have one.
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- `d3d11-compute`: Runs a simple compute shader demo.
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- `d3d11-triangle`: Renders a bunch of triangles using D3D11.
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- `dxgi-factory`: Enumerates DXGI adapters and outputs for debugging purposes.
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- `dxbc-compiler`: Compiles a DXBC shader to SPIR-V.
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- `dxbc-disasm`: Disassembles a DXBC shader.
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- `hlsl-compiler`: Compiles a HLSL shader to DXBC.
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## Troubleshooting
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## Troubleshooting
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DXVK requires threading support from your mingw-w64 build environment. If you
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DXVK requires threading support from your mingw-w64 build environment. If you
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are missing this, you may see "error: 'mutex' is not a member of 'std'". On
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are missing this, you may see "error: 'mutex' is not a member of 'std'". On
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