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[d3d11] Fixed silly bug in blend state comparison

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Philip Rebohle 2018-03-28 11:55:03 +02:00
parent 873deed4a3
commit 1a8567a363
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@ -110,7 +110,7 @@ namespace dxvk {
// undefined data if independent blend is disabled // undefined data if independent blend is disabled
const uint32_t usedRenderTargets = a.IndependentBlendEnable ? 8 : 1; const uint32_t usedRenderTargets = a.IndependentBlendEnable ? 8 : 1;
for (uint32_t i = 0; !eq && (i < usedRenderTargets); i++) for (uint32_t i = 0; eq && (i < usedRenderTargets); i++)
eq &= this->operator () (a.RenderTarget[i], b.RenderTarget[i]); eq &= this->operator () (a.RenderTarget[i], b.RenderTarget[i]);
return eq; return eq;