mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-01 16:24:12 +01:00
[tests] Add a UP range test
This commit is contained in:
parent
4a4b96611d
commit
1ab2565521
@ -4,4 +4,5 @@ executable('d3d9-clear'+exe_ext, files('test_d3d9_clear.cpp'), dependencies :
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executable('d3d9-buffer'+exe_ext, files('test_d3d9_buffer.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
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executable('d3d9-triangle'+exe_ext, files('test_d3d9_triangle.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
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executable('d3d9-l6v5u5'+exe_ext, files('test_d3d9_l6v5u5.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
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executable('d3d9-nv12'+exe_ext, files('test_d3d9_nv12.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
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executable('d3d9-nv12'+exe_ext, files('test_d3d9_nv12.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
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executable('d3d9-up'+exe_ext, files('test_d3d9_up.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std])
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tests/d3d9/test_d3d9_up.cpp
Normal file
429
tests/d3d9/test_d3d9_up.cpp
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@ -0,0 +1,429 @@
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#include <cstring>
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#include <d3d9.h>
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#include <d3dcompiler.h>
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#include "../test_utils.h"
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using namespace dxvk;
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struct Extent2D {
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uint32_t w, h;
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};
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const std::string g_vertexShaderCode = R"(
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struct VS_INPUT {
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float3 Position : POSITION;
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float3 TexCoord : TEXCOORD0;
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};
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struct VS_OUTPUT {
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float4 Position : POSITION;
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float3 TexCoord : TEXCOORD0;
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};
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VS_OUTPUT main( VS_INPUT IN ) {
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VS_OUTPUT OUT;
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OUT.Position = float4(IN.Position, 0.6f);
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OUT.TexCoord = IN.TexCoord;
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return OUT;
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}
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)";
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const std::string g_pixelShaderCode = R"(
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struct VS_OUTPUT {
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float4 Position : POSITION;
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float3 TexCoord : TEXCOORD0;
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};
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struct PS_OUTPUT {
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float4 Colour : COLOR;
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};
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sampler g_texDepth : register( s0 );
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PS_OUTPUT main( VS_OUTPUT IN ) {
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PS_OUTPUT OUT;
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//OUT.Colour = tex2D(g_texDepth, float2(0, 0));
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//OUT.Colour = 1.0;
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OUT.Colour = float4(IN.TexCoord.xyz, 1.0);
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return OUT;
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}
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)";
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Logger Logger::s_instance("triangle.log");
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class TriangleApp {
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public:
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TriangleApp(HINSTANCE instance, HWND window)
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: m_window(window) {
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HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
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if (FAILED(status))
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throw DxvkError("Failed to create D3D9 interface");
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UINT adapter = D3DADAPTER_DEFAULT;
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D3DADAPTER_IDENTIFIER9 adapterId;
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m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId);
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Logger::info(str::format("Using adapter: ", adapterId.Description));
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auto CheckSRGBFormat = [&](D3DFORMAT fmt, const char* name) {
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HRESULT status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, fmt);
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Logger::warn(str::format("(linear) ", name, ": ", SUCCEEDED(status) ? "ok" : "nope"));
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status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE, fmt);
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Logger::warn(str::format("(srgb) ", name, ": ", SUCCEEDED(status) ? "ok" : "nope"));
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};
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CheckSRGBFormat(D3DFMT_R5G6B5, "R5G6B5");
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CheckSRGBFormat(D3DFMT_X1R5G5B5, "X1R5G5B5");
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CheckSRGBFormat(D3DFMT_A1R5G5B5, "A1R5G5B5");
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CheckSRGBFormat(D3DFMT_A4R4G4B4, "A4R4G4B4");
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CheckSRGBFormat(D3DFMT_X4R4G4B4, "X4R4G4B4");
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CheckSRGBFormat(D3DFMT_G16R16, "G16R16");
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CheckSRGBFormat(D3DFMT_A2R10G10B10, "A2R10G10B10");
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CheckSRGBFormat(D3DFMT_A16B16G16R16, "A16B16G16R16");
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//
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DWORD quality;
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status = m_d3d->CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_D24S8);
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status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8);
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status = m_d3d->CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8);
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status = m_d3d->CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, FALSE, D3DMULTISAMPLE_NONE, &quality);
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status = m_d3d->CheckDeviceMultiSampleType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, &quality);
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status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE);
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status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, TRUE);
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// NULL
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constexpr D3DFORMAT NullFormat = D3DFORMAT(MAKEFOURCC('N', 'U', 'L', 'L'));
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status = m_d3d->CheckDepthStencilMatch(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, D3DFMT_D24S8);
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status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, NullFormat);
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status = m_d3d->CheckDeviceFormat(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, NullFormat);
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status = m_d3d->CheckDeviceFormatConversion(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat);
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status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, false);
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status = m_d3d->CheckDeviceType(adapter, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, NullFormat, true);
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//
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D3DPRESENT_PARAMETERS params;
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getPresentParams(params);
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status = m_d3d->CreateDeviceEx(
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adapter,
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D3DDEVTYPE_HAL,
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m_window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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¶ms,
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nullptr,
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&m_device);
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if (FAILED(status))
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throw DxvkError("Failed to create D3D9 device");
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// Funny Swapchain Refcounting
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// "One of the things COM does really well, is lifecycle management"
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// Implicit Swapchain
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{
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IDirect3DSurface9* pSurface1 = nullptr;
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IDirect3DSurface9* pSurface2 = nullptr;
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status = m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface1);
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D3DPRESENT_PARAMETERS newParams = params;
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newParams.BackBufferWidth = 10;
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newParams.BackBufferHeight = 10;
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status = m_device->Reset(&newParams);
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status = m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface2);
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IDirect3DSwapChain9* pSwapChain2 = nullptr;
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IDirect3DSwapChain9* pSwapChain3 = nullptr;
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status = pSurface1->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain2));
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status = pSurface2->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain3));
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printf("E_NOINTERFACE! for pSwapchain2");
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status = m_device->Reset(¶ms);
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}
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// Additional swapchain
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{
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IDirect3DSwapChain9* pSwapChain2 = nullptr;
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IDirect3DSwapChain9* pSwapChain3 = nullptr;
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IDirect3DSwapChain9* pSwapChain4 = nullptr;
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IDirect3DSurface9* pSurface = nullptr;
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status = m_device->CreateAdditionalSwapChain(¶ms, &pSwapChain2);
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status = pSwapChain2->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurface);
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status = pSurface->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain3));
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pSwapChain2->Release();
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UINT count = pSwapChain2->Release();
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printf("Count: %u - Should be 0 and swapchain dead!", count);
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status = pSurface->GetContainer(__uuidof(IDirect3DSwapChain9), reinterpret_cast<void**>(&pSwapChain4));
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// E_NOINTERFACE !
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printf("E_NOINTERFACE!");
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}
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m_device->AddRef();
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Com<IDirect3DSurface9> backbuffer;
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m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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m_device->AddRef();
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Com<IDirect3DSwapChain9> swapchain;
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m_device->GetSwapChain(0, &swapchain);
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m_device->AddRef();
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DWORD bias = 0xDEADBEEF;
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status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
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status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '4'));
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status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
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status = m_device->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, MAKEFOURCC('G', 'E', 'T', '1'));
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status = m_device->GetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, &bias);
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// Vertex Shader
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{
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Com<ID3DBlob> blob;
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status = D3DCompile(
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g_vertexShaderCode.data(),
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g_vertexShaderCode.length(),
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nullptr, nullptr, nullptr,
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"main",
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"vs_2_0",
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0, 0, &blob,
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nullptr);
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if (FAILED(status))
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throw DxvkError("Failed to compile vertex shader");
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status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
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if (FAILED(status))
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throw DxvkError("Failed to create vertex shader");
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}
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// Pixel Shader
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{
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Com<ID3DBlob> blob;
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status = D3DCompile(
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g_pixelShaderCode.data(),
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g_pixelShaderCode.length(),
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nullptr, nullptr, nullptr,
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"main",
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"ps_2_0",
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0, 0, &blob,
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nullptr);
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if (FAILED(status))
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throw DxvkError("Failed to compile pixel shader");
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status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
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if (FAILED(status))
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throw DxvkError("Failed to create pixel shader");
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}
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m_device->SetVertexShader(m_vs.ptr());
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m_device->SetPixelShader(m_ps.ptr());
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m_device->AddRef();
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}
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void run() {
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this->adjustBackBuffer();
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m_device->BeginScene();
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m_device->Clear(
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0,
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nullptr,
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D3DCLEAR_TARGET,
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D3DCOLOR_RGBA(44, 62, 80, 0),
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0,
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0);
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m_device->Clear(
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0,
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nullptr,
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D3DCLEAR_ZBUFFER,
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0,
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0.5f,
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0);
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m_decl = nullptr;
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std::array<D3DVERTEXELEMENT9, 3> elements;
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elements[0].Method = 0;
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elements[0].Offset = 0;
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elements[0].Stream = 0;
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elements[0].Type = D3DDECLTYPE_FLOAT3;
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elements[0].Usage = D3DDECLUSAGE_POSITION;
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elements[0].UsageIndex = 0;
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elements[1].Method = 0;
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elements[1].Offset = 12;
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elements[1].Stream = 0;
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elements[1].Type = D3DDECLTYPE_FLOAT3;
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elements[1].Usage = D3DDECLUSAGE_TEXCOORD;
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elements[1].UsageIndex = 0;
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elements[2] = D3DDECL_END();
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HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
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if (FAILED(result))
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throw DxvkError("Failed to create vertex decl");
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m_device->SetVertexDeclaration(m_decl.ptr());
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float vertexData[] = {
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-1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, -1, 0, 1, 1, -1, -1, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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};
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m_device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, vertexData, 20);
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//m_device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 3, vertexData, 20);
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//m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
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m_device->EndScene();
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m_device->PresentEx(
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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0);
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}
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void adjustBackBuffer() {
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RECT windowRect = { 0, 0, 1024, 600 };
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GetClientRect(m_window, &windowRect);
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Extent2D newSize = {
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static_cast<uint32_t>(windowRect.right - windowRect.left),
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static_cast<uint32_t>(windowRect.bottom - windowRect.top),
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};
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if (m_windowSize.w != newSize.w
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|| m_windowSize.h != newSize.h) {
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m_windowSize = newSize;
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D3DPRESENT_PARAMETERS params;
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getPresentParams(params);
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HRESULT status = m_device->ResetEx(¶ms, nullptr);
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if (FAILED(status))
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throw DxvkError("Device reset failed");
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}
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}
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void getPresentParams(D3DPRESENT_PARAMETERS& params) {
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params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
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params.BackBufferCount = 1;
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params.BackBufferFormat = D3DFMT_X8R8G8B8;
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params.BackBufferWidth = m_windowSize.w;
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params.BackBufferHeight = m_windowSize.h;
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params.EnableAutoDepthStencil = 0;
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params.Flags = 0;
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params.FullScreen_RefreshRateInHz = 0;
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params.hDeviceWindow = m_window;
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params.MultiSampleQuality = 0;
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params.MultiSampleType = D3DMULTISAMPLE_NONE;
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params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
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params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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params.Windowed = TRUE;
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}
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private:
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HWND m_window;
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Extent2D m_windowSize = { 1024, 600 };
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Com<IDirect3D9Ex> m_d3d;
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Com<IDirect3DDevice9Ex> m_device;
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Com<IDirect3DVertexShader9> m_vs;
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Com<IDirect3DPixelShader9> m_ps;
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Com<IDirect3DVertexBuffer9> m_vb;
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Com<IDirect3DVertexDeclaration9> m_decl;
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};
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LRESULT CALLBACK WindowProc(HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam);
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int WINAPI WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow) {
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HWND hWnd;
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WNDCLASSEXW wc;
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ZeroMemory(&wc, sizeof(WNDCLASSEX));
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wc.cbSize = sizeof(WNDCLASSEX);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = WindowProc;
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wc.hInstance = hInstance;
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
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wc.lpszClassName = L"WindowClass1";
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RegisterClassExW(&wc);
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hWnd = CreateWindowExW(0,
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L"WindowClass1",
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L"Our First Windowed Program",
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WS_OVERLAPPEDWINDOW,
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300, 300,
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640, 480,
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nullptr,
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nullptr,
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hInstance,
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nullptr);
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ShowWindow(hWnd, nCmdShow);
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MSG msg;
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try {
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TriangleApp app(hInstance, hWnd);
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while (true) {
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if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
|
||||
if (msg.message == WM_QUIT)
|
||||
return msg.wParam;
|
||||
} else {
|
||||
app.run();
|
||||
}
|
||||
}
|
||||
} catch (const dxvk::DxvkError& e) {
|
||||
std::cerr << e.message() << std::endl;
|
||||
return msg.wParam;
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
||||
switch (message) {
|
||||
case WM_CLOSE:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
Loading…
Reference in New Issue
Block a user