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[d3d11] Introduce GetSubresourceLayout
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@ -180,16 +180,6 @@ namespace dxvk {
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"\n Flags: ", std::hex, m_desc.MiscFlags));
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}
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// If necessary, create the mapped linear buffer
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for (uint32_t i = 0; i < m_desc.ArraySize; i++) {
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for (uint32_t j = 0; j < m_desc.MipLevels; j++) {
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if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER)
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m_buffers.push_back(CreateMappedBuffer(j));
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if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE)
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m_mapTypes.push_back(D3D11_MAP(~0u));
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}
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}
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// Create the image on a host-visible memory type
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// in case it is going to be mapped directly.
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VkMemoryPropertyFlags memoryProperties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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@ -204,6 +194,16 @@ namespace dxvk {
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m_image = m_device->GetDXVKDevice()->createImage(imageInfo, memoryProperties);
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else
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m_image = m_device->GetDXVKDevice()->createImageFromVkImage(imageInfo, vkImage);
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// If necessary, create the mapped linear buffer
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for (uint32_t i = 0; i < m_desc.ArraySize; i++) {
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for (uint32_t j = 0; j < m_desc.MipLevels; j++) {
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if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER)
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m_buffers.push_back(CreateMappedBuffer(j));
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if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE)
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m_mapTypes.push_back(D3D11_MAP(~0u));
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}
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}
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}
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@ -223,6 +223,66 @@ namespace dxvk {
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}
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D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT D3D11CommonTexture::GetSubresourceLayout(
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VkImageAspectFlags Aspect,
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UINT Subresource) const {
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VkImageSubresource subresource = GetSubresourceFromIndex(Aspect, Subresource);
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D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT layout = { };
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switch (m_mapMode) {
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case D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT: {
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auto vkLayout = m_image->querySubresourceLayout(subresource);
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layout.Offset = vkLayout.offset;
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layout.Size = vkLayout.size;
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layout.RowPitch = vkLayout.rowPitch;
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layout.DepthPitch = vkLayout.depthPitch;
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} break;
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case D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER: {
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auto formatInfo = imageFormatInfo(m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
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auto aspects = Aspect;
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// The exact aspect mask only matters for multi-plane formats,
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// but depth-stencil is assumed to be packed in memory
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if (aspects == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
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aspects = VK_IMAGE_ASPECT_DEPTH_BIT;
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VkExtent3D mipExtent = m_image->mipLevelExtent(subresource.mipLevel);
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while (aspects) {
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auto aspect = vk::getNextAspect(aspects);
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auto extent = mipExtent;
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auto elementSize = formatInfo->elementSize;
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if (formatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
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auto plane = &formatInfo->planes[vk::getPlaneIndex(aspect)];
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extent.width /= plane->blockSize.width;
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extent.height /= plane->blockSize.height;
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elementSize = plane->elementSize;
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}
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auto blockCount = util::computeBlockCount(extent, formatInfo->blockSize);
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if (!layout.RowPitch) {
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layout.RowPitch = elementSize * blockCount.width;
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layout.DepthPitch = elementSize * blockCount.width * blockCount.height;
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}
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layout.Size += elementSize * blockCount.width * blockCount.height * blockCount.depth;
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}
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} break;
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case D3D11_COMMON_TEXTURE_MAP_MODE_NONE:
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break; /* no op */
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}
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// D3D wants us to return the total subresource size in some instances
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if (m_image->info().type < VK_IMAGE_TYPE_2D) layout.RowPitch = layout.Size;
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if (m_image->info().type < VK_IMAGE_TYPE_3D) layout.DepthPitch = layout.Size;
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return layout;
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}
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DXGI_VK_FORMAT_MODE D3D11CommonTexture::GetFormatMode() const {
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if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET)
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return DXGI_VK_FORMAT_MODE_COLOR;
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@ -462,18 +522,8 @@ namespace dxvk {
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const DxvkFormatInfo* formatInfo = imageFormatInfo(
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m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
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const VkExtent3D mipExtent = util::computeMipLevelExtent(
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VkExtent3D { m_desc.Width, m_desc.Height, m_desc.Depth },
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MipLevel);
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const VkExtent3D blockCount = util::computeBlockCount(
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mipExtent, formatInfo->blockSize);
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DxvkBufferCreateInfo info;
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info.size = formatInfo->elementSize
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* blockCount.width
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* blockCount.height
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* blockCount.depth;
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info.size = GetSubresourceLayout(formatInfo->aspectMask, MipLevel).Size;
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
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| VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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@ -46,6 +46,17 @@ namespace dxvk {
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UINT MiscFlags;
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D3D11_TEXTURE_LAYOUT TextureLayout;
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};
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/**
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* \brief Packed subresource layout
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*/
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struct D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT {
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UINT64 Offset;
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UINT64 Size;
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UINT RowPitch;
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UINT DepthPitch;
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};
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/**
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@ -175,7 +186,18 @@ namespace dxvk {
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VkImageSubresource GetSubresourceFromIndex(
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VkImageAspectFlags Aspect,
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UINT Subresource) const;
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/**
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* \brief Computes subresource layout for the given subresource
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*
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* \param [in] Aspect The image aspect
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* \param [in] Subresource Subresource index
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* \returns Memory layout of the mapped subresource
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*/
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D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT GetSubresourceLayout(
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VkImageAspectFlags Aspect,
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UINT Subresource) const;
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/**
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* \brief Format mode
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*
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