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[util] Enable deferred surface creation for "Dissidia Final Fantasy NT Free Edition".

Avoid white screen, "D3D11Device: No such vertex shader semantic: COLOR0"...
https://www.reddit.com/r/archlinux/comments/b7e38x/protondxvk_dissidia_nt/
This commit is contained in:
Marin Baron 2019-03-30 21:05:39 +01:00 committed by Philip Rebohle
parent a646f8cf2c
commit 1c434d86cb

View File

@ -19,6 +19,10 @@ namespace dxvk {
{ "Dishonored2.exe", {{
{ "d3d11.allowMapFlagNoWait", "True" }
}} },
/* Dissidia Final Fantasy NT Free Edition */
{ "dffnt.exe", {{
{ "dxgi.deferSurfaceCreation", "True" },
}} },
/* Elite Dangerous: Compiles weird shaders *
* when running on AMD hardware */
{ "EliteDangerous64.exe", {{