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[util] Enable deferred surface creation for "Dissidia Final Fantasy NT Free Edition".
Avoid white screen, "D3D11Device: No such vertex shader semantic: COLOR0"... https://www.reddit.com/r/archlinux/comments/b7e38x/protondxvk_dissidia_nt/
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@ -19,6 +19,10 @@ namespace dxvk {
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{ "Dishonored2.exe", {{
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{ "d3d11.allowMapFlagNoWait", "True" }
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}} },
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/* Dissidia Final Fantasy NT Free Edition */
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{ "dffnt.exe", {{
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{ "dxgi.deferSurfaceCreation", "True" },
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}} },
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/* Elite Dangerous: Compiles weird shaders *
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* when running on AMD hardware */
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{ "EliteDangerous64.exe", {{
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