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[dxvk] Remove old staging buffer code

This commit is contained in:
Philip Rebohle 2019-06-21 16:12:05 +02:00
parent 8c1a56af89
commit 1c9bc235d0
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GPG Key ID: C8CC613427A31C99
4 changed files with 0 additions and 272 deletions

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@ -73,50 +73,6 @@ namespace dxvk {
} }
Rc<DxvkStagingBuffer> DxvkDevice::allocStagingBuffer(VkDeviceSize size) {
// In case we need a standard-size staging buffer, try
// to recycle an old one that has been returned earlier
if (size <= DefaultStagingBufferSize) {
const Rc<DxvkStagingBuffer> buffer
= m_recycledStagingBuffers.retrieveObject();
if (buffer != nullptr)
return buffer;
}
// Staging buffers only need to be able to handle transfer
// operations, and they need to be in host-visible memory.
DxvkBufferCreateInfo info;
info.size = size;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| VK_PIPELINE_STAGE_HOST_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_HOST_WRITE_BIT;
VkMemoryPropertyFlags memFlags
= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
// Don't create buffers that are too small. A staging
// buffer should be able to serve multiple uploads.
if (info.size < DefaultStagingBufferSize)
info.size = DefaultStagingBufferSize;
return new DxvkStagingBuffer(this->createBuffer(info, memFlags));
}
void DxvkDevice::recycleStagingBuffer(const Rc<DxvkStagingBuffer>& buffer) {
// Drop staging buffers that are bigger than the
// standard ones to save memory, recycle the rest
if (buffer->size() == DefaultStagingBufferSize) {
m_recycledStagingBuffers.returnObject(buffer);
buffer->reset();
}
}
Rc<DxvkCommandList> DxvkDevice::createCommandList() { Rc<DxvkCommandList> DxvkDevice::createCommandList() {
Rc<DxvkCommandList> cmdList = m_recycledCommandLists.retrieveObject(); Rc<DxvkCommandList> cmdList = m_recycledCommandLists.retrieveObject();

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@ -58,8 +58,6 @@ namespace dxvk {
friend class DxvkContext; friend class DxvkContext;
friend class DxvkSubmissionQueue; friend class DxvkSubmissionQueue;
friend class DxvkDescriptorPoolTracker; friend class DxvkDescriptorPoolTracker;
constexpr static VkDeviceSize DefaultStagingBufferSize = 4 * 1024 * 1024;
public: public:
DxvkDevice( DxvkDevice(
@ -153,29 +151,6 @@ namespace dxvk {
*/ */
DxvkDeviceOptions options() const; DxvkDeviceOptions options() const;
/**
* \brief Allocates a staging buffer
*
* Returns a staging buffer that is at least as large
* as the requested size. It is usually bigger so that
* a single staging buffer may serve multiple allocations.
* \param [in] size Minimum buffer size
* \returns The staging buffer
*/
Rc<DxvkStagingBuffer> allocStagingBuffer(
VkDeviceSize size);
/**
* \brief Recycles a staging buffer
*
* When a staging buffer is no longer needed, it should
* be returned to the device so that it can be reused
* for subsequent allocations.
* \param [in] buffer The buffer
*/
void recycleStagingBuffer(
const Rc<DxvkStagingBuffer>& buffer);
/** /**
* \brief Creates a command list * \brief Creates a command list
* \returns The command list * \returns The command list
@ -437,7 +412,6 @@ namespace dxvk {
DxvkRecycler<DxvkCommandList, 16> m_recycledCommandLists; DxvkRecycler<DxvkCommandList, 16> m_recycledCommandLists;
DxvkRecycler<DxvkDescriptorPool, 16> m_recycledDescriptorPools; DxvkRecycler<DxvkDescriptorPool, 16> m_recycledDescriptorPools;
DxvkRecycler<DxvkStagingBuffer, 4> m_recycledStagingBuffers;
DxvkSubmissionQueue m_submissionQueue; DxvkSubmissionQueue m_submissionQueue;

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@ -3,94 +3,6 @@
namespace dxvk { namespace dxvk {
DxvkStagingBuffer::DxvkStagingBuffer(
const Rc<DxvkBuffer>& buffer)
: m_buffer(buffer), m_bufferSize(buffer->info().size){
}
DxvkStagingBuffer::~DxvkStagingBuffer() {
}
VkDeviceSize DxvkStagingBuffer::size() const {
return m_bufferSize;
}
VkDeviceSize DxvkStagingBuffer::freeBytes() const {
return m_bufferSize >= m_bufferOffset
? m_bufferSize - m_bufferOffset
: VkDeviceSize(0);
}
bool DxvkStagingBuffer::alloc(
VkDeviceSize size,
DxvkStagingBufferSlice& slice) {
if (m_bufferOffset + size > m_bufferSize)
return false;
auto physSlice = m_buffer->getSliceHandle(m_bufferOffset, size);
slice.buffer = physSlice.handle;
slice.offset = physSlice.offset;
slice.mapPtr = physSlice.mapPtr;
m_bufferOffset = align(m_bufferOffset + size, 64);
return true;
}
void DxvkStagingBuffer::reset() {
m_bufferOffset = 0;
}
DxvkStagingAlloc::DxvkStagingAlloc(DxvkDevice* device)
: m_device(device) { }
DxvkStagingAlloc::~DxvkStagingAlloc() {
this->reset();
}
DxvkStagingBufferSlice DxvkStagingAlloc::alloc(VkDeviceSize size) {
Rc<DxvkStagingBuffer> selectedBuffer;
// Try a worst-fit allocation strategy on the existing staging
// buffers first. This should keep the amount of wasted space
// small, especially if there are large allocations.
for (const auto& buf : m_stagingBuffers) {
if (selectedBuffer == nullptr || (buf->freeBytes() > selectedBuffer->freeBytes()))
selectedBuffer = buf;
}
// If we have no suitable buffer, allocate one from the device
// that is *at least* as large as the amount of data we need
// to upload. Usually it will be bigger.
DxvkStagingBufferSlice slice;
if ((selectedBuffer == nullptr) || (!selectedBuffer->alloc(size, slice))) {
selectedBuffer = m_device->allocStagingBuffer(size);
selectedBuffer->alloc(size, slice);
m_stagingBuffers.push_back(selectedBuffer);
}
return slice;
}
void DxvkStagingAlloc::reset() {
for (const auto& buf : m_stagingBuffers)
m_device->recycleStagingBuffer(buf);
m_stagingBuffers.resize(0);
}
DxvkStagingDataAlloc::DxvkStagingDataAlloc(const Rc<DxvkDevice>& device) DxvkStagingDataAlloc::DxvkStagingDataAlloc(const Rc<DxvkDevice>& device)
: m_device(device) { : m_device(device) {

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@ -7,120 +7,6 @@
namespace dxvk { namespace dxvk {
class DxvkDevice; class DxvkDevice;
/**
* \brief Staging buffer slice
*
* Provides the application with a
* pointer to the mapped buffer.
*/
struct DxvkStagingBufferSlice {
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceSize offset = 0;
void* mapPtr = nullptr;
};
/**
* \brief Staging uffer
*
* A mapped buffer that can be used for fast data
* transfer operations from the host to the GPU.
* Implements a linear sub-allocator for staging
* buffer slices.
*/
class DxvkStagingBuffer : public RcObject {
public:
DxvkStagingBuffer(
const Rc<DxvkBuffer>& buffer);
~DxvkStagingBuffer();
/**
* \brief Buffer size, in bytes
* \returns Buffer size, in bytes
*/
VkDeviceSize size() const;
/**
* \brief Number of bytes still available
* \returns Number of bytes still available
*/
VkDeviceSize freeBytes() const;
/**
* \brief Allocates a staging buffer slice
*
* This may fail if the amount of data requested is
* larger than the amount of data still available.
* \param [in] size Requested allocation size
* \param [out] slice Allocated staging buffer slice
* \returns \c true on success, \c false on failure
*/
bool alloc(
VkDeviceSize size,
DxvkStagingBufferSlice& slice);
/**
* \brief Resets staging buffer
*
* Resets the allocator and thus frees
* all slices allocated from the buffer.
*/
void reset();
private:
Rc<DxvkBuffer> m_buffer;
VkDeviceSize m_bufferSize = 0;
VkDeviceSize m_bufferOffset = 0;
};
/**
* \brief Staging buffer allocator
*
* Convenient allocator for staging buffer slices
* which creates new staging buffers on demand.
*/
class DxvkStagingAlloc {
public:
DxvkStagingAlloc(DxvkDevice* device);
~DxvkStagingAlloc();
/**
* \brief Allocates a staging buffer slice
*
* This \e may create a new staging buffer
* if needed. This method should not fail.
* \param [in] size Required amount of memory
* \returns Allocated staging buffer slice
*/
DxvkStagingBufferSlice alloc(
VkDeviceSize size);
/**
* \brief Resets staging buffer allocator
*
* Returns all buffers to the device so that
* they can be recycled. Buffers must not be
* in use when this is called.
*/
void reset();
private:
DxvkDevice* const m_device;
std::vector<Rc<DxvkStagingBuffer>> m_stagingBuffers;
};
/** /**
* \brief Staging data allocator * \brief Staging data allocator