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[d3d11] Return error when mapping an already mapped image
Final Fantasy XIV does this. Should avoid some unnecessary work.
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@ -334,6 +334,9 @@ namespace dxvk {
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if (unlikely(Subresource >= pResource->CountSubresources()))
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return E_INVALIDARG;
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if (unlikely(pResource->GetMapType(Subresource) != D3D11_MAP(~0u)))
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return E_OUTOFMEMORY;
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pResource->SetMapType(Subresource, MapType);
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VkFormat packedFormat = m_parent->LookupPackedFormat(
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