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[d3d11] Move d3d11_context_common.* -> d3d11_context.*
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@ -2,7 +2,7 @@
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#include "../d3d11/d3d11_buffer.h"
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#include "../d3d11/d3d11_device.h"
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#include "../d3d11/d3d11_context_common.h"
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#include "../d3d11/d3d11_context.h"
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namespace dxvk {
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@ -2,7 +2,7 @@
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#include "d3d10_device.h"
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#include "../d3d11/d3d11_device.h"
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#include "../d3d11/d3d11_context_common.h"
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#include "../d3d11/d3d11_context.h"
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#include "../d3d11/d3d11_query.h"
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namespace dxvk {
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@ -2,7 +2,7 @@
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#include "d3d10_device.h"
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#include "../d3d11/d3d11_device.h"
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#include "../d3d11/d3d11_context_common.h"
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#include "../d3d11/d3d11_context.h"
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#include "../d3d11/d3d11_texture.h"
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namespace dxvk {
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@ -1,5 +1,5 @@
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#include "d3d11_buffer.h"
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#include "d3d11_context_common.h"
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#include "d3d11_context.h"
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#include "d3d11_device.h"
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#include "../dxvk/dxvk_data.h"
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@ -1,6 +1,6 @@
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#pragma once
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#include "d3d11_context_common.h"
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#include "d3d11_context.h"
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namespace dxvk {
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@ -1,4 +1,4 @@
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#include "d3d11_context_common.h"
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#include "d3d11_context.h"
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#include "d3d11_context_def.h"
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#include "d3d11_context_imm.h"
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@ -1,7 +1,7 @@
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#pragma once
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#include "d3d11_cmdlist.h"
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#include "d3d11_context_common.h"
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#include "d3d11_context.h"
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#include <vector>
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@ -4,7 +4,7 @@
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#include "../util/sync/sync_signal.h"
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#include "d3d11_context_common.h"
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#include "d3d11_context.h"
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#include "d3d11_state_object.h"
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#include "d3d11_video.h"
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@ -1,4 +1,4 @@
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#include "d3d11_context_common.h"
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#include "d3d11_context.h"
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#include "d3d11_device.h"
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#include "d3d11_gdi.h"
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@ -29,7 +29,7 @@ d3d11_src = [
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'd3d11_buffer.cpp',
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'd3d11_class_linkage.cpp',
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'd3d11_cmdlist.cpp',
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'd3d11_context_common.cpp',
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'd3d11_context.cpp',
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'd3d11_context_def.cpp',
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'd3d11_context_ext.cpp',
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'd3d11_context_imm.cpp',
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