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https://github.com/doitsujin/dxvk.git
synced 2024-12-05 01:24:14 +01:00
[build] Add version scripts for native builds
FEX would like clean symbols for experimenting with making thunks down the line. We also just shouldn't be exporting a bunch of random crap -- sadly -fvisibility=hidden doesn't help with a bunch of stuff :( For reference, RADV also does this.
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10
src/d3d11/d3d11.sym
Normal file
10
src/d3d11/d3d11.sym
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@ -0,0 +1,10 @@
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{
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global:
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D3D11CoreCreateDevice;
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D3D11CreateDevice;
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D3D11CreateDeviceAndSwapChain;
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D3D11On12CreateDevice;
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local:
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*;
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};
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@ -67,6 +67,14 @@ d3d11_shaders = files([
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'shaders/d3d11_video_blit_vert.vert',
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])
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d3d11_ld_args = []
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d3d11_link_depends = []
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if platform != 'windows'
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d3d11_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d11.sym') ]
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d3d11_link_depends += files('d3d11.sym')
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endif
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d3d11_dll = shared_library('d3d11'+dll_ext, dxgi_common_src + d3d11_src + d3d10_src,
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glsl_generator.process(d3d11_shaders), d3d11_res,
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name_prefix : dxvk_name_prefix,
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@ -74,6 +82,8 @@ d3d11_dll = shared_library('d3d11'+dll_ext, dxgi_common_src + d3d11_src + d3d10_
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include_directories : dxvk_include_path,
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install : true,
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vs_module_defs : 'd3d11'+def_spec_ext,
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link_args : d3d11_ld_args,
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link_depends : [ d3d11_link_depends ],
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)
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d3d11_dep = declare_dependency(
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24
src/d3d9/d3d9.sym
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24
src/d3d9/d3d9.sym
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@ -0,0 +1,24 @@
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{
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global:
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Direct3DCreate9;
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Direct3DCreate9Ex;
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D3DPERF_BeginEvent;
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D3DPERF_EndEvent;
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D3DPERF_SetMarker;
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D3DPERF_SetRegion;
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D3DPERF_QueryRepeatFrame;
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D3DPERF_SetOptions;
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D3DPERF_GetStatus;
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DebugSetMute;
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DebugSetLevel;
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PSGPError;
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PSGPSampleTexture;
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Direct3DShaderValidatorCreate9;
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Direct3D9EnableMaximizedWindowedModeShim;
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DXVK_RegisterAnnotation;
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DXVK_UnRegisterAnnotation;
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Direct3D9ForceHybridEnumeration;
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local:
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*;
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};
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@ -46,12 +46,22 @@ d3d9_src = [
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'd3d9_interop.cpp'
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]
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d3d9_ld_args = []
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d3d9_link_depends = []
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if platform != 'windows'
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d3d9_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d9.sym') ]
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d3d9_link_depends += files('d3d9.sym')
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endif
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d3d9_dll = shared_library('d3d9'+dll_ext, d3d9_src, glsl_generator.process(d3d9_shaders), d3d9_res,
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name_prefix : dxvk_name_prefix,
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dependencies : [ dxso_dep, dxvk_dep ],
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include_directories : dxvk_include_path,
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install : true,
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vs_module_defs : 'd3d9'+def_spec_ext,
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link_args : d3d9_ld_args,
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link_depends : [ d3d9_link_depends ],
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)
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d3d9_dep = declare_dependency(
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11
src/dxgi/dxgi.sym
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11
src/dxgi/dxgi.sym
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@ -0,0 +1,11 @@
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{
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global:
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CreateDXGIFactory2;
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CreateDXGIFactory1;
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CreateDXGIFactory;
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DXGIDeclareAdapterRemovalSupport;
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DXGIGetDebugInterface1;
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local:
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*;
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};
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@ -12,12 +12,22 @@ dxgi_src = [
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'dxgi_swapchain.cpp',
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]
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dxgi_ld_args = []
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dxgi_link_depends = []
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if platform != 'windows'
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dxgi_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'dxgi.sym') ]
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dxgi_link_depends += files('dxgi.sym')
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endif
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dxgi_dll = shared_library('dxgi'+dll_ext, dxgi_src, dxgi_res,
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name_prefix : dxvk_name_prefix,
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dependencies : [ dxvk_dep ],
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include_directories : dxvk_include_path,
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install : true,
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vs_module_defs : 'dxgi'+def_spec_ext,
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link_args : dxgi_ld_args,
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link_depends : [ dxgi_link_depends ],
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)
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dxgi_dep = declare_dependency(
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