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[d3d9] Remove incorrect early-exit
The same texture could be bound to multiple slots and if the shader doesn't use the lower index texture, we'd never end up uploading it.
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@ -4812,8 +4812,6 @@ namespace dxvk {
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if (texInfo == pResource) {
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m_activeTexturesToUpload |= 1 << i;
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// We can early out here, no need to add another index for this.
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break;
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}
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}
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}
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