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[d3d11] Move ResolveSubresource to D3D11CommonContext

This commit is contained in:
Philip Rebohle 2022-08-03 21:03:12 +02:00
parent 17c318864e
commit 1d87af062c
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
4 changed files with 124 additions and 123 deletions

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@ -132,122 +132,6 @@ namespace dxvk {
} }
void STDMETHODCALLTYPE D3D11DeviceContext::ResolveSubresource(
ID3D11Resource* pDstResource,
UINT DstSubresource,
ID3D11Resource* pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format) {
D3D10DeviceLock lock = LockContext();
bool isSameSubresource = pDstResource == pSrcResource
&& DstSubresource == SrcSubresource;
if (!pDstResource || !pSrcResource || isSameSubresource)
return;
D3D11_RESOURCE_DIMENSION dstResourceType;
D3D11_RESOURCE_DIMENSION srcResourceType;
pDstResource->GetType(&dstResourceType);
pSrcResource->GetType(&srcResourceType);
if (dstResourceType != D3D11_RESOURCE_DIMENSION_TEXTURE2D
|| srcResourceType != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
Logger::err(str::format(
"D3D11: ResolveSubresource: Incompatible resources",
"\n Dst resource type: ", dstResourceType,
"\n Src resource type: ", srcResourceType));
return;
}
auto dstTexture = static_cast<D3D11Texture2D*>(pDstResource);
auto srcTexture = static_cast<D3D11Texture2D*>(pSrcResource);
D3D11_TEXTURE2D_DESC dstDesc;
D3D11_TEXTURE2D_DESC srcDesc;
dstTexture->GetDesc(&dstDesc);
srcTexture->GetDesc(&srcDesc);
if (dstDesc.SampleDesc.Count != 1) {
Logger::err(str::format(
"D3D11: ResolveSubresource: Invalid sample counts",
"\n Dst sample count: ", dstDesc.SampleDesc.Count,
"\n Src sample count: ", srcDesc.SampleDesc.Count));
return;
}
D3D11CommonTexture* dstTextureInfo = GetCommonTexture(pDstResource);
D3D11CommonTexture* srcTextureInfo = GetCommonTexture(pSrcResource);
const DXGI_VK_FORMAT_INFO dstFormatInfo = m_parent->LookupFormat(dstDesc.Format, DXGI_VK_FORMAT_MODE_ANY);
const DXGI_VK_FORMAT_INFO srcFormatInfo = m_parent->LookupFormat(srcDesc.Format, DXGI_VK_FORMAT_MODE_ANY);
auto dstVulkanFormatInfo = lookupFormatInfo(dstFormatInfo.Format);
auto srcVulkanFormatInfo = lookupFormatInfo(srcFormatInfo.Format);
if (DstSubresource >= dstTextureInfo->CountSubresources()
|| SrcSubresource >= srcTextureInfo->CountSubresources())
return;
const VkImageSubresource dstSubresource =
dstTextureInfo->GetSubresourceFromIndex(
dstVulkanFormatInfo->aspectMask, DstSubresource);
const VkImageSubresource srcSubresource =
srcTextureInfo->GetSubresourceFromIndex(
srcVulkanFormatInfo->aspectMask, SrcSubresource);
const VkImageSubresourceLayers dstSubresourceLayers = {
dstSubresource.aspectMask,
dstSubresource.mipLevel,
dstSubresource.arrayLayer, 1 };
const VkImageSubresourceLayers srcSubresourceLayers = {
srcSubresource.aspectMask,
srcSubresource.mipLevel,
srcSubresource.arrayLayer, 1 };
if (srcDesc.SampleDesc.Count == 1 || m_parent->GetOptions()->disableMsaa) {
EmitCs([
cDstImage = dstTextureInfo->GetImage(),
cSrcImage = srcTextureInfo->GetImage(),
cDstLayers = dstSubresourceLayers,
cSrcLayers = srcSubresourceLayers
] (DxvkContext* ctx) {
ctx->copyImage(
cDstImage, cDstLayers, VkOffset3D { 0, 0, 0 },
cSrcImage, cSrcLayers, VkOffset3D { 0, 0, 0 },
cDstImage->mipLevelExtent(cDstLayers.mipLevel));
});
} else {
const VkFormat format = m_parent->LookupFormat(
Format, DXGI_VK_FORMAT_MODE_ANY).Format;
EmitCs([
cDstImage = dstTextureInfo->GetImage(),
cSrcImage = srcTextureInfo->GetImage(),
cDstSubres = dstSubresourceLayers,
cSrcSubres = srcSubresourceLayers,
cFormat = format
] (DxvkContext* ctx) {
VkImageResolve region;
region.srcSubresource = cSrcSubres;
region.srcOffset = VkOffset3D { 0, 0, 0 };
region.dstSubresource = cDstSubres;
region.dstOffset = VkOffset3D { 0, 0, 0 };
region.extent = cDstImage->mipLevelExtent(cDstSubres.mipLevel);
ctx->resolveImage(cDstImage, cSrcImage, region, cFormat);
});
}
if (dstTextureInfo->HasSequenceNumber())
TrackTextureSequenceNumber(dstTextureInfo, DstSubresource);
}
void STDMETHODCALLTYPE D3D11DeviceContext::DrawAuto() { void STDMETHODCALLTYPE D3D11DeviceContext::DrawAuto() {
D3D10DeviceLock lock = LockContext(); D3D10DeviceLock lock = LockContext();

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@ -84,13 +84,6 @@ namespace dxvk {
FLOAT STDMETHODCALLTYPE GetResourceMinLOD( FLOAT STDMETHODCALLTYPE GetResourceMinLOD(
ID3D11Resource* pResource); ID3D11Resource* pResource);
void STDMETHODCALLTYPE ResolveSubresource(
ID3D11Resource* pDstResource,
UINT DstSubresource,
ID3D11Resource* pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format);
void STDMETHODCALLTYPE DrawAuto(); void STDMETHODCALLTYPE DrawAuto();
void STDMETHODCALLTYPE Draw( void STDMETHODCALLTYPE Draw(

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@ -899,6 +899,123 @@ namespace dxvk {
} }
template<typename ContextType>
void STDMETHODCALLTYPE D3D11CommonContext<ContextType>::ResolveSubresource(
ID3D11Resource* pDstResource,
UINT DstSubresource,
ID3D11Resource* pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format) {
D3D10DeviceLock lock = LockContext();
bool isSameSubresource = pDstResource == pSrcResource
&& DstSubresource == SrcSubresource;
if (!pDstResource || !pSrcResource || isSameSubresource)
return;
D3D11_RESOURCE_DIMENSION dstResourceType;
D3D11_RESOURCE_DIMENSION srcResourceType;
pDstResource->GetType(&dstResourceType);
pSrcResource->GetType(&srcResourceType);
if (dstResourceType != D3D11_RESOURCE_DIMENSION_TEXTURE2D
|| srcResourceType != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
Logger::err(str::format(
"D3D11: ResolveSubresource: Incompatible resources",
"\n Dst resource type: ", dstResourceType,
"\n Src resource type: ", srcResourceType));
return;
}
auto dstTexture = static_cast<D3D11Texture2D*>(pDstResource);
auto srcTexture = static_cast<D3D11Texture2D*>(pSrcResource);
D3D11_TEXTURE2D_DESC dstDesc;
D3D11_TEXTURE2D_DESC srcDesc;
dstTexture->GetDesc(&dstDesc);
srcTexture->GetDesc(&srcDesc);
if (dstDesc.SampleDesc.Count != 1) {
Logger::err(str::format(
"D3D11: ResolveSubresource: Invalid sample counts",
"\n Dst sample count: ", dstDesc.SampleDesc.Count,
"\n Src sample count: ", srcDesc.SampleDesc.Count));
return;
}
D3D11CommonTexture* dstTextureInfo = GetCommonTexture(pDstResource);
D3D11CommonTexture* srcTextureInfo = GetCommonTexture(pSrcResource);
const DXGI_VK_FORMAT_INFO dstFormatInfo = m_parent->LookupFormat(dstDesc.Format, DXGI_VK_FORMAT_MODE_ANY);
const DXGI_VK_FORMAT_INFO srcFormatInfo = m_parent->LookupFormat(srcDesc.Format, DXGI_VK_FORMAT_MODE_ANY);
auto dstVulkanFormatInfo = lookupFormatInfo(dstFormatInfo.Format);
auto srcVulkanFormatInfo = lookupFormatInfo(srcFormatInfo.Format);
if (DstSubresource >= dstTextureInfo->CountSubresources()
|| SrcSubresource >= srcTextureInfo->CountSubresources())
return;
const VkImageSubresource dstSubresource =
dstTextureInfo->GetSubresourceFromIndex(
dstVulkanFormatInfo->aspectMask, DstSubresource);
const VkImageSubresource srcSubresource =
srcTextureInfo->GetSubresourceFromIndex(
srcVulkanFormatInfo->aspectMask, SrcSubresource);
const VkImageSubresourceLayers dstSubresourceLayers = {
dstSubresource.aspectMask,
dstSubresource.mipLevel,
dstSubresource.arrayLayer, 1 };
const VkImageSubresourceLayers srcSubresourceLayers = {
srcSubresource.aspectMask,
srcSubresource.mipLevel,
srcSubresource.arrayLayer, 1 };
if (srcDesc.SampleDesc.Count == 1 || m_parent->GetOptions()->disableMsaa) {
EmitCs([
cDstImage = dstTextureInfo->GetImage(),
cSrcImage = srcTextureInfo->GetImage(),
cDstLayers = dstSubresourceLayers,
cSrcLayers = srcSubresourceLayers
] (DxvkContext* ctx) {
ctx->copyImage(
cDstImage, cDstLayers, VkOffset3D { 0, 0, 0 },
cSrcImage, cSrcLayers, VkOffset3D { 0, 0, 0 },
cDstImage->mipLevelExtent(cDstLayers.mipLevel));
});
} else {
const VkFormat format = m_parent->LookupFormat(
Format, DXGI_VK_FORMAT_MODE_ANY).Format;
EmitCs([
cDstImage = dstTextureInfo->GetImage(),
cSrcImage = srcTextureInfo->GetImage(),
cDstSubres = dstSubresourceLayers,
cSrcSubres = srcSubresourceLayers,
cFormat = format
] (DxvkContext* ctx) {
VkImageResolve region;
region.srcSubresource = cSrcSubres;
region.srcOffset = VkOffset3D { 0, 0, 0 };
region.dstSubresource = cDstSubres;
region.dstOffset = VkOffset3D { 0, 0, 0 };
region.extent = cDstImage->mipLevelExtent(cDstSubres.mipLevel);
ctx->resolveImage(cDstImage, cSrcImage, region, cFormat);
});
}
if (dstTextureInfo->HasSequenceNumber())
TrackTextureSequenceNumber(dstTextureInfo, DstSubresource);
}
template<typename ContextType> template<typename ContextType>
void STDMETHODCALLTYPE D3D11CommonContext<ContextType>::UpdateSubresource( void STDMETHODCALLTYPE D3D11CommonContext<ContextType>::UpdateSubresource(
ID3D11Resource* pDstResource, ID3D11Resource* pDstResource,

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@ -136,6 +136,13 @@ namespace dxvk {
void STDMETHODCALLTYPE GenerateMips( void STDMETHODCALLTYPE GenerateMips(
ID3D11ShaderResourceView* pShaderResourceView); ID3D11ShaderResourceView* pShaderResourceView);
void STDMETHODCALLTYPE ResolveSubresource(
ID3D11Resource* pDstResource,
UINT DstSubresource,
ID3D11Resource* pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format);
void STDMETHODCALLTYPE UpdateSubresource( void STDMETHODCALLTYPE UpdateSubresource(
ID3D11Resource* pDstResource, ID3D11Resource* pDstResource,
UINT DstSubresource, UINT DstSubresource,