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https://github.com/doitsujin/dxvk.git
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[d3d11] Implemented shader resource view creation for 2D textures
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@ -248,11 +248,131 @@ namespace dxvk {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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pResource->GetType(&resourceDim);
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if (ppSRView != nullptr)
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// Retrieve a usable resource view description
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*ppSRView = nullptr;
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D3D11_SHADER_RESOURCE_VIEW_DESC desc;
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Logger::err("D3D11Device::CreateShaderResourceView: Not implemented");
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if (pDesc == nullptr) {
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return E_NOTIMPL;
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if (FAILED(GetShaderResourceViewDescFromResource(pResource, &desc)))
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return E_INVALIDARG;
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} else {
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desc = *pDesc;
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}
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if (resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER) {
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Logger::err("D3D11: Shader resource views for buffers not yet supported");
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return E_INVALIDARG;
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} else {
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// Create an image view. View type and accessed subresources
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// are determined by the view dimension field in the shader
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// resource view description.
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DxvkImageViewCreateInfo info;
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info.format = m_dxgiAdapter->LookupFormat(desc.Format).actual;
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info.aspect = imageFormatInfo(info.format)->aspectMask;
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switch (desc.ViewDimension) {
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case D3D11_SRV_DIMENSION_TEXTURE1D:
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info.type = VK_IMAGE_VIEW_TYPE_1D;
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info.minLevel = desc.Texture1D.MostDetailedMip;
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info.numLevels = desc.Texture1D.MipLevels;
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info.minLayer = 0;
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info.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
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info.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
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info.minLevel = desc.Texture1DArray.MostDetailedMip;
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info.numLevels = desc.Texture1DArray.MipLevels;
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info.minLayer = desc.Texture1DArray.FirstArraySlice;
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info.numLayers = desc.Texture1DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2D:
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info.type = VK_IMAGE_VIEW_TYPE_2D;
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info.minLevel = desc.Texture2D.MostDetailedMip;
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info.numLevels = desc.Texture2D.MipLevels;
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info.minLayer = 0;
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info.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
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info.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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info.minLevel = desc.Texture2DArray.MostDetailedMip;
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info.numLevels = desc.Texture2DArray.MipLevels;
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info.minLayer = desc.Texture2DArray.FirstArraySlice;
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info.numLayers = desc.Texture2DArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMS:
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info.type = VK_IMAGE_VIEW_TYPE_2D;
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info.minLevel = 0;
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info.numLevels = 1;
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info.minLayer = 0;
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info.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
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info.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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info.minLevel = 0;
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info.numLevels = 1;
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info.minLayer = desc.Texture2DMSArray.FirstArraySlice;
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info.numLayers = desc.Texture2DMSArray.ArraySize;
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break;
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case D3D11_SRV_DIMENSION_TEXTURE3D:
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info.type = VK_IMAGE_VIEW_TYPE_3D;
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info.minLevel = desc.Texture3D.MostDetailedMip;
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info.numLevels = desc.Texture3D.MipLevels;
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info.minLayer = 0;
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info.numLayers = 1;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBE:
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info.type = VK_IMAGE_VIEW_TYPE_CUBE;
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info.minLevel = desc.TextureCube.MostDetailedMip;
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info.numLevels = desc.TextureCube.MipLevels;
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info.minLayer = 0;
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info.numLayers = 6;
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break;
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case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
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info.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
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info.minLevel = desc.TextureCubeArray.MostDetailedMip;
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info.numLevels = desc.TextureCubeArray.MipLevels;
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info.minLayer = desc.TextureCubeArray.First2DArrayFace;
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info.numLayers = desc.TextureCubeArray.NumCubes * 6;
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break;
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default:
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Logger::err(str::format(
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"D3D11: View dimension not supported for SRV: ",
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desc.ViewDimension));
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return E_INVALIDARG;
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}
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Com<IDXGIImageResourcePrivate> imageResource;
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if (FAILED(pResource->QueryInterface(
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__uuidof(IDXGIImageResourcePrivate),
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reinterpret_cast<void**>(&imageResource)))) {
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Logger::err("D3D11: Invalid image for SRV");
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return E_INVALIDARG;
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}
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try {
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if (ppSRView != nullptr) {
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*ppSRView = ref(new D3D11ShaderResourceView(
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this, pResource, desc, nullptr,
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m_dxvkDevice->createImageView(
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imageResource->GetDXVKImage(),
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info)));
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}
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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return E_FAIL;
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}
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}
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}
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}
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@ -1082,6 +1202,79 @@ namespace dxvk {
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}
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}
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HRESULT D3D11Device::GetShaderResourceViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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switch (resourceDim) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
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D3D11_TEXTURE2D_DESC resourceDesc;
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static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
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pDesc->Format = resourceDesc.Format;
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if (resourceDesc.SampleDesc.Count == 1) {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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pDesc->Texture2D.MostDetailedMip = 0;
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pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
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} else {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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pDesc->Texture2DArray.MostDetailedMip = 0;
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pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
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pDesc->Texture2DArray.FirstArraySlice = 0;
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pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
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}
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} else {
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if (resourceDesc.ArraySize == 1) {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
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} else {
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pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
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pDesc->Texture2DMSArray.FirstArraySlice = 0;
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pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
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}
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}
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} return S_OK;
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default:
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Logger::err(str::format(
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"D3D11: Unsupported dimension for shader resource view: ",
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resourceDim));
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return E_INVALIDARG;
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}
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}
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HRESULT D3D11Device::GetUnorderedAccessViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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}
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HRESULT D3D11Device::GetRenderTargetViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_RENDER_TARGET_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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}
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HRESULT D3D11Device::GetDepthStencilViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
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D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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pResource->GetType(&resourceDim);
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}
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HRESULT D3D11Device::GetSampleCount(UINT Count, VkSampleCountFlagBits* pCount) const {
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HRESULT D3D11Device::GetSampleCount(UINT Count, VkSampleCountFlagBits* pCount) const {
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switch (Count) {
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switch (Count) {
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case 1: *pCount = VK_SAMPLE_COUNT_1_BIT; return S_OK;
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case 1: *pCount = VK_SAMPLE_COUNT_1_BIT; return S_OK;
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@ -263,6 +263,22 @@ namespace dxvk {
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IDXGIImageResourcePrivate* pImage,
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IDXGIImageResourcePrivate* pImage,
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const D3D11_SUBRESOURCE_DATA* pInitialData);
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const D3D11_SUBRESOURCE_DATA* pInitialData);
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HRESULT GetShaderResourceViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc);
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HRESULT GetUnorderedAccessViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc);
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HRESULT GetRenderTargetViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_RENDER_TARGET_VIEW_DESC* pDesc);
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HRESULT GetDepthStencilViewDescFromResource(
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ID3D11Resource* pResource,
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D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
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HRESULT GetSampleCount(
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HRESULT GetSampleCount(
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UINT Count,
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UINT Count,
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VkSampleCountFlagBits* pCount) const;
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VkSampleCountFlagBits* pCount) const;
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@ -272,6 +288,7 @@ namespace dxvk {
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VkMemoryPropertyFlags GetMemoryFlagsForUsage(
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VkMemoryPropertyFlags GetMemoryFlagsForUsage(
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D3D11_USAGE usage) const;
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D3D11_USAGE usage) const;
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};
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};
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}
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}
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