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[d3d11] Remove GetData do-not-flush workaround for Fallout 4
Not needed anymore due to the implicit flush.
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@ -63,12 +63,6 @@ namespace dxvk {
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return E_INVALIDARG;
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}
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// Fallout 4 never actually calls this function without
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// D3D11_ASYNC_GETDATA_DONOTFLUSH set, which may cause
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// the game to freeze in certain situations.
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if (m_parent->TestOption(D3D11Option::DisableGetDataFlagDoNotFlush))
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GetDataFlags &= ~D3D11_ASYNC_GETDATA_DONOTFLUSH;
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// Flush in order to make sure the query commands get dispatched
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if ((GetDataFlags & D3D11_ASYNC_GETDATA_DONOTFLUSH) == 0)
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Flush();
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@ -7,7 +7,6 @@ namespace dxvk {
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const static std::unordered_map<std::string, D3D11OptionSet> g_d3d11AppOptions = {{
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{ "Dishonored2.exe", D3D11OptionSet(D3D11Option::AllowMapFlagNoWait) },
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{ "FarCry5.exe", D3D11OptionSet(D3D11Option::AllowMapFlagNoWait) },
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{ "Fallout4.exe", D3D11OptionSet(D3D11Option::DisableGetDataFlagDoNotFlush) },
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{ "Overwatch.exe", D3D11OptionSet(D3D11Option::FakeStreamOutSupport) },
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}};
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@ -15,15 +15,6 @@ namespace dxvk {
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*/
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AllowMapFlagNoWait = 0,
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/**
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* \brief Ignore D3D11_ASYNC_GETDATA_DONOTFLUSH
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*
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* This can cause significant slowdowns, but some games
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* expect the implementation to flush the context even
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* when passing the \c DONOTFLUSH flag.
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*/
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DisableGetDataFlagDoNotFlush = 1,
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/**
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* \brief Fakes stream output support
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*
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