From 1f070ec26ca27c0d64a472cfcf61e7c9584d93b1 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 19 Jan 2018 01:25:19 +0100 Subject: [PATCH] [d3d11] Downgraded input layout message to debug Specifying a vertex attribute that is not actually consumed by the shader is perfectly legal and may improve performance if the number of state changes can be reduced. --- src/d3d11/d3d11_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index 6e97acec6..9db6588ca 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -684,7 +684,7 @@ namespace dxvk { pInputElementDescs[i].SemanticIndex); if (entry == nullptr) { - Logger::warn(str::format( + Logger::debug(str::format( "D3D11Device: No such vertex shader semantic: ", pInputElementDescs[i].SemanticName, pInputElementDescs[i].SemanticIndex));