From 20b047600ff9718f2aa6b5aec78c83e63f41c0b8 Mon Sep 17 00:00:00 2001 From: WinterSnowfall Date: Fri, 10 Jan 2025 20:56:14 +0200 Subject: [PATCH] [d3d8] Disable z-buffer discarding for depth stencil surfaces --- src/d3d8/d3d8_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d8/d3d8_device.cpp b/src/d3d8/d3d8_device.cpp index 7f667f393..201678d36 100644 --- a/src/d3d8/d3d8_device.cpp +++ b/src/d3d8/d3d8_device.cpp @@ -510,7 +510,7 @@ namespace dxvk { d3d9::D3DFORMAT(Format), d3d9::D3DMULTISAMPLE_TYPE(MultiSample), 0, - true, // TODO: CreateDepthStencilSurface Discard + FALSE, // z-buffer discarding is not used in D3D8 &pSurf9, NULL);