From 20ea74fa994ae89026bb2291db096f35bf97312a Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Tue, 19 Feb 2019 11:31:35 +0100 Subject: [PATCH] [d3d11] Do not enable shaderStorageImageMultisample device feature See https://github.com/KhronosGroup/MoltenVK/issues/502 --- src/d3d11/d3d11_device.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/d3d11/d3d11_device.cpp b/src/d3d11/d3d11_device.cpp index 7490e8f6b..bb42032f9 100644 --- a/src/d3d11/d3d11_device.cpp +++ b/src/d3d11/d3d11_device.cpp @@ -1401,7 +1401,6 @@ namespace dxvk { enabled.core.features.multiDrawIndirect = supported.core.features.multiDrawIndirect; enabled.core.features.shaderFloat64 = supported.core.features.shaderFloat64; enabled.core.features.shaderInt64 = supported.core.features.shaderInt64; - enabled.core.features.shaderStorageImageMultisample = supported.core.features.shaderStorageImageMultisample; enabled.core.features.shaderStorageImageWriteWithoutFormat = VK_TRUE; enabled.core.features.tessellationShader = VK_TRUE; }