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[dxvk] Use VK_IMAGE_LAYOUT_GENERAL for all render targets
This is a workaround for rendering issues in some games where render targets get seemingly randomly cleared for unknown reasons. Fixes Homefront.
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@ -78,8 +78,10 @@ namespace dxvk {
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desc.initialLayout = depthFmt.initialLayout;
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desc.finalLayout = depthFmt.finalLayout;
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// TODO Using GENERAL is a workaround for bugs in either dxvk or
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// RADV. Revert to VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL.
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depthRef.attachment = attachments.size();
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depthRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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depthRef.layout = VK_IMAGE_LAYOUT_GENERAL;
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attachments.push_back(desc);
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}
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@ -102,8 +104,10 @@ namespace dxvk {
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desc.initialLayout = colorFmt.initialLayout;
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desc.finalLayout = colorFmt.finalLayout;
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// TODO Using GENERAL is a workaround for bugs in either dxvk
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// or RADV. Revert to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL.
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colorRef[i].attachment = attachments.size();
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colorRef[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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colorRef[i].layout = VK_IMAGE_LAYOUT_GENERAL;
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attachments.push_back(desc);
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}
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