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https://github.com/doitsujin/dxvk.git
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[tests] Remove unused variables from D3D9 test
Fixes a whole bunch of annoying compiler warnings.
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@ -116,17 +116,17 @@ public:
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nullptr,
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&m_device);
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UINT firstRef = m_device->AddRef();
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m_device->AddRef();
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Com<IDirect3DSurface9> backbuffer;
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m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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UINT firstRef2 = m_device->AddRef();
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m_device->AddRef();
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Com<IDirect3DSwapChain9> swapchain;
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m_device->GetSwapChain(0, &swapchain);
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UINT firstRef3 = m_device->AddRef();
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m_device->AddRef();
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if (FAILED(status))
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throw DxvkError("Failed to create D3D9 device");
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@ -178,7 +178,7 @@ public:
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m_device->SetVertexShader(m_vs.ptr());
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m_device->SetPixelShader(m_ps.ptr());
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UINT secondRef1 = m_device->AddRef();
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m_device->AddRef();
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Com<IDirect3DSurface9> nullSurface;
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status = m_device->CreateRenderTarget(64, 64, D3DFORMAT(MAKEFOURCC('N', 'U', 'L', 'L')), D3DMULTISAMPLE_NONE, 0, FALSE, &nullSurface, nullptr);
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@ -188,12 +188,12 @@ public:
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Com<IDirect3DTexture9> defaultTexture;
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status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_DXT3, D3DPOOL_DEFAULT, &defaultTexture, nullptr);
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UINT secondRef2 = m_device->AddRef();
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m_device->AddRef();
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Com<IDirect3DSurface9> surface;
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status = defaultTexture->GetSurfaceLevel(0, &surface);
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UINT secondRef3 = m_device->AddRef();
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m_device->AddRef();
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Com<IDirect3DTexture9> sysmemTexture;
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status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_DXT3, D3DPOOL_SYSTEMMEM, &sysmemTexture, nullptr);
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@ -228,16 +228,16 @@ public:
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Com<IDirect3DSurface9> rt;
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status = m_device->CreateRenderTarget(1280, 720, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, nullptr);
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ULONG refCount = m_device->AddRef();
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m_device->AddRef();
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Com<IDirect3DSurface9> rt2;
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status = m_device->CreateRenderTarget(1280, 720, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt2, nullptr);
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ULONG refCount2 = m_device->AddRef();
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m_device->AddRef();
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rt2 = nullptr;
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ULONG refCount3 = m_device->AddRef();
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m_device->AddRef();
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RECT stretchRect1 = { 0, 0, 640, 720 };
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RECT stretchRect2 = { 640, 0, 1280, 720 };
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