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[d3d9] Always assume RADV has fast mulz support
All supported Mesa version support this.
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@ -91,9 +91,7 @@ namespace dxvk {
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d3d9FloatEmulation = D3D9FloatEmulation::Enabled;
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} else {
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bool hasMulz = adapter != nullptr
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&& adapter->matchesDriver(VK_DRIVER_ID_MESA_RADV,
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VK_MAKE_VERSION(21, 99, 99),
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0);
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&& adapter->matchesDriver(VK_DRIVER_ID_MESA_RADV, 0, 0);
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d3d9FloatEmulation = hasMulz ? D3D9FloatEmulation::Strict : D3D9FloatEmulation::Enabled;
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}
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}
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