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[util] Fix app profile grouping

This commit is contained in:
Robin Kertels 2023-06-06 21:19:14 +02:00 committed by Joshie
parent 9d6804e40a
commit 22f6246fd6

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@ -372,6 +372,21 @@ namespace dxvk {
{ R"(\\Rockstar Games\\Social Club\\SocialClubHelper\.exe$)", {{
{ "dxvk.maxChunkSize", "1" },
}} },
/* Fallout 76
* Game tries to be too "smart" and changes sync
* interval based on performance (in fullscreen)
* or tries to match (or ratio below) 60fps
* (in windowed).
*
* Ends up getting in a loop where it will switch
* and start stuttering, or get stuck at targeting
* 30Hz in fullscreen.
* Windowed mode being locked to 60fps as well is
* pretty suboptimal...
*/
{ R"(\\Fallout76\.exe$)", {{
{ "dxgi.syncInterval", "1" },
}} },
/**********************************************/
/* D3D9 GAMES */
@ -731,14 +746,6 @@ namespace dxvk {
{ R"(\\bf10\.exe$)", {{
{ "d3d9.maxFrameRate", "60" },
}} },
/* WILD HEARTS™ *
* D3D12 title using D3D11 device for *
* media texture creation, whereby a large *
* chunk size only slows down media *
* initialization */
{ R"(\\WILD HEARTS(_Trial)?\.exe$)", {{
{ "dxvk.maxChunkSize", "4" },
}} },
/* Codename Panzers Phase One/Two *
* Main menu won't render after intros */
{ R"(\\(PANZERS|PANZERS_Phase_2)\.exe$)", {{
@ -754,21 +761,6 @@ namespace dxvk {
{ R"(\\eldorado\.exe$)", {{
{ "d3d9.floatEmulation", "Strict" },
}} },
/* Fallout 76
* Game tries to be too "smart" and changes sync
* interval based on performance (in fullscreen)
* or tries to match (or ratio below) 60fps
* (in windowed).
*
* Ends up getting in a loop where it will switch
* and start stuttering, or get stuck at targeting
* 30Hz in fullscreen.
* Windowed mode being locked to 60fps as well is
* pretty suboptimal...
*/
{ R"(\\Fallout76\.exe$)", {{
{ "dxgi.syncInterval", "1" },
}} },
/* Injustice: Gods Among Us *
* Locks a buffer that's still in use */
{ R"(\\injustice\.exe$)", {{
@ -784,6 +776,14 @@ namespace dxvk {
{ R"(\\Diablo IV\.exe$)", {{
{ "dxgi.nvapiHack", "False" },
}} },
/* WILD HEARTS™ *
* D3D12 title using D3D11 device for *
* media texture creation, whereby a large *
* chunk size only slows down media *
* initialization */
{ R"(\\WILD HEARTS(_Trial)?\.exe$)", {{
{ "dxvk.maxChunkSize", "4" },
}} },
}};