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[d3d11] Store private refs for constant buffer bindings

This commit is contained in:
Joshua Ashton 2022-09-16 06:44:02 +00:00 committed by Philip Rebohle
parent 8758bcedae
commit 2419226456

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@ -51,7 +51,7 @@ namespace dxvk {
* as well as the range that is actually bound to the context.
*/
struct D3D11ConstantBufferBinding {
Com<D3D11Buffer> buffer = nullptr;
Com<D3D11Buffer, false> buffer = nullptr;
UINT constantOffset = 0;
UINT constantCount = 0;
UINT constantBound = 0;