From 27014293c377d6175f2e973e4884cb4edae3e401 Mon Sep 17 00:00:00 2001 From: xDShot Date: Sat, 13 Jan 2018 19:59:39 +0300 Subject: [PATCH] Add glslang to dependencies It contains glslangValidator, which is needed for building. --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 146ee5123..a9a39f33c 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,7 @@ For the current status of the project, please refer to the [project wiki](https: - [wine-staging](https://wine-staging.com/) for Vulkan support - [Meson](http://mesonbuild.com/) build system - [MinGW64](http://mingw-w64.org/) compiler and headers +- [glslang](https://github.com/KhronosGroup/glslang) front end and validator ### Building DLLs Inside the dxvk directory, run: @@ -47,4 +48,4 @@ In addition to the DLLs, the following standalone programs are included in the p - `dxgi-factory`: Enumerates DXGI adapters and outputs for debugging purposes. - `dxbc-compiler`: Compiles a DXBC shader to SPIR-V. - `dxbc-disasm`: Disassembles a DXBC shader. Requires native `d3dcompiler_47.dll`. -- `hlsl-compiler`: Compiles a HLSL shader to DXBC. Requires native `d3dcompiler_47.dll`. \ No newline at end of file +- `hlsl-compiler`: Compiles a HLSL shader to DXBC. Requires native `d3dcompiler_47.dll`.