From 2735988fa2e6e4f1a551603aa946d91721d1736f Mon Sep 17 00:00:00 2001 From: Robin Kertels Date: Fri, 24 Sep 2021 19:48:48 +0200 Subject: [PATCH] [d3d11] Only use cube arrays for regular cubemap views when enabled --- src/d3d11/d3d11_view_srv.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/d3d11/d3d11_view_srv.cpp b/src/d3d11/d3d11_view_srv.cpp index 64e813d5e..1c3d4d8dd 100644 --- a/src/d3d11/d3d11_view_srv.cpp +++ b/src/d3d11/d3d11_view_srv.cpp @@ -144,13 +144,14 @@ namespace dxvk { viewInfo.numLayers = 1; break; - case D3D11_SRV_DIMENSION_TEXTURECUBE: - viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; + case D3D11_SRV_DIMENSION_TEXTURECUBE: { + const bool cubeArraysEnabled = pDevice->GetDXVKDevice()->features().core.features.imageCubeArray; + viewInfo.type = cubeArraysEnabled ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE; viewInfo.minLevel = pDesc->TextureCube.MostDetailedMip; viewInfo.numLevels = pDesc->TextureCube.MipLevels; viewInfo.minLayer = 0; viewInfo.numLayers = 6; - break; + } break; case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;