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[d3d11] Support video processor output views in ClearView
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@ -4,6 +4,7 @@
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#include "d3d11_device.h"
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#include "d3d11_query.h"
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#include "d3d11_texture.h"
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#include "d3d11_video.h"
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#include "../dxbc/dxbc_util.h"
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@ -959,6 +960,7 @@ namespace dxvk {
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auto dsv = dynamic_cast<D3D11DepthStencilView*>(pView);
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auto rtv = dynamic_cast<D3D11RenderTargetView*>(pView);
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auto uav = dynamic_cast<D3D11UnorderedAccessView*>(pView);
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auto vov = dynamic_cast<D3D11VideoProcessorOutputView*>(pView);
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// Retrieve underlying resource view
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Rc<DxvkBufferView> bufView;
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@ -975,6 +977,9 @@ namespace dxvk {
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imgView = uav->GetImageView();
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}
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if (vov != nullptr)
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imgView = vov->GetView();
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// 3D views are unsupported
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if (imgView != nullptr
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&& imgView->info().type == VK_IMAGE_VIEW_TYPE_3D)
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