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@ -2,27 +2,60 @@
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#include "d3d9_include.h"
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#include "../dxso/dxso_header.h"
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#include "../dxso/dxso_decoder.h"
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namespace dxvk {
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enum class D3D9ShaderValidatorMessage : uint32_t {
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BeginOutOfOrder = 0xeb,
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InstructionOutOfOrder = 0xec,
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InstructionEndOfShader = 0xed,
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InstructionNullArgs = 0xee,
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BadVersionTokenLength = 0xef,
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BadVersionTokenType = 0xf0,
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BadEndToken = 0xf1,
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EndOutOfOrder = 0xf2,
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MissingEndToken = 0xf3,
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BadInstructionLength = 0x21e,
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};
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using D3D9ShaderValidatorCallback = HRESULT(STDMETHODCALLTYPE *)(
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const char* pFile,
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UINT Line,
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DWORD Unknown,
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D3D9ShaderValidatorMessage MessageID,
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const char* pMessage,
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void* pUserData);
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class IDirect3DShaderValidator9 : public IUnknown {
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public:
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virtual HRESULT STDMETHODCALLTYPE Begin(
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void* pCallback,
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void* pUserParam,
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DWORD Unknown) = 0;
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D3D9ShaderValidatorCallback pCallback,
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void* pUserParam,
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DWORD Unknown) = 0;
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virtual HRESULT STDMETHODCALLTYPE Instruction(
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const char* pUnknown1,
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UINT Unknown2,
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const DWORD* pInstruction,
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DWORD InstructionLength) = 0;
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const DWORD* pdwInst,
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DWORD cdw) = 0;
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virtual HRESULT STDMETHODCALLTYPE End() = 0;
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};
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enum class D3D9ShaderValidatorState {
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Begin,
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ValidatingHeader,
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ValidatingInstructions,
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EndOfShader,
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Error,
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};
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class D3D9ShaderValidator final : public ComObjectClamp<IDirect3DShaderValidator9> {
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public:
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@ -37,32 +70,151 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE Begin(
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void* pCallback,
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void* pUserParam,
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DWORD Unknown) {
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Logger::debug("D3D9ShaderValidator::Begin: Stub");
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D3D9ShaderValidatorCallback pCallback,
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void* pUserData,
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DWORD Unknown) {
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if (m_state != D3D9ShaderValidatorState::Begin) {
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return ErrorCallback(nullptr, -1, 0,
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D3D9ShaderValidatorMessage::BeginOutOfOrder,
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"IDirect3DShaderValidator9::Begin called out of order. ::End must be called first.");
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}
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m_callback = pCallback;
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m_userData = pUserData;
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m_state = D3D9ShaderValidatorState::ValidatingHeader;
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return D3D_OK;
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}
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HRESULT STDMETHODCALLTYPE Instruction(
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const char* pUnknown1,
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UINT Unknown2,
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const DWORD* pInstruction,
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DWORD InstructionLength) {
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Logger::debug("D3D9ShaderValidator::Instruction: Stub");
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const char* pFile,
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UINT Line,
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const DWORD* pdwInst,
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DWORD cdw) {
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if (m_state == D3D9ShaderValidatorState::Begin) {
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return ErrorCallback(pFile, Line, 0,
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D3D9ShaderValidatorMessage::InstructionOutOfOrder,
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"IDirect3DShaderValidator9::Instruction called out of order. ::Begin must be called first.");
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} else if (m_state == D3D9ShaderValidatorState::EndOfShader) {
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return ErrorCallback(pFile, Line, 0,
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D3D9ShaderValidatorMessage::InstructionEndOfShader,
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"IDirect3DShaderValidator9::Instruction called out of order. After end token there should be no more instructions. Call ::End next.");
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} else if (m_state == D3D9ShaderValidatorState::Error) {
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return E_FAIL;
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}
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if (pdwInst == nullptr || !cdw) {
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return ErrorCallback(pFile, Line, 0,
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D3D9ShaderValidatorMessage::InstructionNullArgs,
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"IDirect3DShaderValidator9::Instruction called with NULL == pdwInst or 0 == cdw.");
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}
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DxsoReader reader = { reinterpret_cast<const char*>(pdwInst) };
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if (m_state == D3D9ShaderValidatorState::ValidatingHeader)
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return ValidateHeader(pFile, Line, pdwInst, cdw);
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if (!m_ctx->decodeInstruction(DxsoCodeIter{ reinterpret_cast<const uint32_t*>(pdwInst) }))
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return ValidateEndToken(pFile, Line, pdwInst, cdw);
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// + 1 to account for the opcode...
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uint32_t dwordLength = m_ctx->getInstructionContext().instruction.tokenLength + 1;
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if (cdw != dwordLength) {
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return ErrorCallback(pFile, Line, 0x2,
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D3D9ShaderValidatorMessage::BadInstructionLength,
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str::format("Instruction length specified for instruction (", cdw, ") does not match the token count encountered (", dwordLength, "). Aborting validation."));
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}
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return D3D_OK;
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}
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HRESULT STDMETHODCALLTYPE End() {
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Logger::debug("D3D9ShaderValidator::End: Stub");
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if (m_state == D3D9ShaderValidatorState::Error) {
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return E_FAIL;
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} else if (m_state == D3D9ShaderValidatorState::Begin) {
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return ErrorCallback(nullptr, 0, 0,
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D3D9ShaderValidatorMessage::EndOutOfOrder,
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"IDirect3DShaderValidator9::End called out of order. Call to ::Begin, followed by calls to ::Instruction must occur first.");
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} else if (m_state != D3D9ShaderValidatorState::EndOfShader) {
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return ErrorCallback(nullptr, 0, 0,
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D3D9ShaderValidatorMessage::MissingEndToken,
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"Shader missing end token.");
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}
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m_state = D3D9ShaderValidatorState::Begin;
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m_callback = nullptr;
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m_userData = nullptr;
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m_ctx = nullptr;
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return D3D_OK;
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}
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private:
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HRESULT ValidateHeader(const char* pFile, UINT Line, const DWORD* pdwInst, DWORD cdw) {
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if (cdw != 1) {
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return ErrorCallback(pFile, Line, 0x6,
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D3D9ShaderValidatorMessage::BadVersionTokenLength,
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"Bad version token. DWORD count > 1 given. Expected DWORD count to be 1 for version token.");
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}
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DxsoReader reader = { reinterpret_cast<const char*>(pdwInst) };
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uint32_t headerToken = reader.readu32();
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uint32_t shaderType = headerToken & 0xffff0000;
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DxsoProgramType programType;
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if (shaderType == 0xffff0000) // Pixel Shader
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programType = DxsoProgramTypes::PixelShader;
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else if (shaderType == 0xfffe0000) // Vertex Shader
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programType = DxsoProgramTypes::VertexShader;
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else {
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return ErrorCallback(pFile, Line, 0x6,
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D3D9ShaderValidatorMessage::BadVersionTokenType,
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"Bad version token. It indicates neither a pixel shader nor a vertex shader.");
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}
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const uint32_t majorVersion = (headerToken >> 8) & 0xff;
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const uint32_t minorVersion = headerToken & 0xff;
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m_ctx = std::make_unique<DxsoDecodeContext>(DxsoProgramInfo{ programType, minorVersion, majorVersion });
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m_state = D3D9ShaderValidatorState::ValidatingInstructions;
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return D3D_OK;
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}
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HRESULT ValidateEndToken(const char* pFile, UINT Line, const DWORD* pdwInst, DWORD cdw) {
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// Reached the end token.
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if (cdw != 1) {
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return ErrorCallback(pFile, Line, 0x6,
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D3D9ShaderValidatorMessage::BadEndToken,
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"Bad end token. DWORD count > 1 given. Expected DWORD count to be 1 for end token.");
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}
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m_state = D3D9ShaderValidatorState::EndOfShader;
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return D3D_OK;
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}
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HRESULT ErrorCallback(
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const char* pFile,
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UINT Line,
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DWORD_PTR Unknown,
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D3D9ShaderValidatorMessage MessageID,
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const std::string& Message) {
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if (m_callback)
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m_callback(pFile, Line, Unknown, MessageID, Message.c_str(), m_userData);
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m_state = D3D9ShaderValidatorState::Error;
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return E_FAIL;
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}
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D3D9ShaderValidatorState m_state = D3D9ShaderValidatorState::Begin;
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D3D9ShaderValidatorCallback m_callback = nullptr;
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void* m_userData = nullptr;
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std::unique_ptr<DxsoDecodeContext> m_ctx;
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};
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}
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