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[dxvk] Use new barrier helpers in clearImageViewCs
And ensure we're in GENERAL layout. We generally (pun intended) should be, but there may be a universe where that is not the case.
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@ -3416,11 +3416,11 @@ namespace dxvk {
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this->spillRenderPass(false);
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this->invalidateState();
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if (m_execBarriers.isImageDirty(
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imageView->image(),
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imageView->imageSubresources(),
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DxvkAccess::Write))
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m_execBarriers.recordCommands(m_cmd);
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flushPendingAccesses(*imageView->image(), imageView->imageSubresources(), DxvkAccess::Write);
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addImageLayoutTransition(*imageView->image(), imageView->imageSubresources(),
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VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT, VK_ACCESS_2_SHADER_WRITE_BIT,
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imageView->image()->isFullSubresource(vk::pickSubresourceLayers(imageView->imageSubresources(), 0), extent));
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// Query pipeline objects to use for this clear operation
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DxvkMetaClearPipeline pipeInfo = m_common->metaClear().getClearImagePipeline(
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@ -3468,15 +3468,10 @@ namespace dxvk {
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m_cmd->cmdDispatch(DxvkCmdBuffer::ExecBuffer,
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workgroups.width, workgroups.height, workgroups.depth);
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m_execBarriers.accessImage(
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imageView->image(),
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imageView->imageSubresources(),
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imageView->image()->info().layout,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_WRITE_BIT,
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imageView->image()->info().layout,
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imageView->image()->info().stages,
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imageView->image()->info().access);
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accessImage(DxvkCmdBuffer::ExecBuffer,
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*imageView->image(), imageView->imageSubresources(),
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VK_IMAGE_LAYOUT_GENERAL, VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
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VK_ACCESS_2_SHADER_WRITE_BIT);
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m_cmd->trackResource<DxvkAccess::Write>(imageView->image());
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}
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