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[d3d11] Use new resource view binding methods

This commit is contained in:
Philip Rebohle 2022-08-07 14:06:46 +02:00
parent 317850e16f
commit 28ecf8268d
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
2 changed files with 83 additions and 37 deletions

View File

@ -3323,16 +3323,34 @@ namespace dxvk {
void D3D11CommonContext<ContextType>::BindShaderResource(
UINT Slot,
D3D11ShaderResourceView* pResource) {
EmitCs([
cSlotId = Slot,
cImageView = pResource != nullptr ? pResource->GetImageView() : nullptr,
cBufferView = pResource != nullptr ? pResource->GetBufferView() : nullptr
] (DxvkContext* ctx) mutable {
VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
ctx->bindResourceView(stage, cSlotId,
Forwarder::move(cImageView),
Forwarder::move(cBufferView));
});
if (pResource) {
if (pResource->GetViewInfo().Dimension != D3D11_RESOURCE_DIMENSION_BUFFER) {
EmitCs([
cSlotId = Slot,
cView = pResource->GetImageView()
] (DxvkContext* ctx) mutable {
VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
ctx->bindResourceImageView(stage, cSlotId,
Forwarder::move(cView));
});
} else {
EmitCs([
cSlotId = Slot,
cView = pResource->GetBufferView()
] (DxvkContext* ctx) mutable {
VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
ctx->bindResourceBufferView(stage, cSlotId,
Forwarder::move(cView));
});
}
} else {
EmitCs([
cSlotId = Slot
] (DxvkContext* ctx) {
VkShaderStageFlagBits stage = GetShaderStage(ShaderStage);
ctx->bindResourceImageView(stage, cSlotId, nullptr);
});
}
}
@ -3343,32 +3361,60 @@ namespace dxvk {
D3D11UnorderedAccessView* pUav,
UINT CtrSlot,
UINT Counter) {
EmitCs([
cUavSlotId = UavSlot,
cCtrSlotId = CtrSlot,
cImageView = pUav != nullptr ? pUav->GetImageView() : nullptr,
cBufferView = pUav != nullptr ? pUav->GetBufferView() : nullptr,
cCounterSlice = pUav != nullptr ? pUav->GetCounterSlice() : DxvkBufferSlice(),
cCounterValue = Counter
] (DxvkContext* ctx) mutable {
VkShaderStageFlags stages = ShaderStage == DxbcProgramType::PixelShader
? VK_SHADER_STAGE_ALL_GRAPHICS
: VK_SHADER_STAGE_COMPUTE_BIT;
if (pUav) {
if (pUav->GetViewInfo().Dimension == D3D11_RESOURCE_DIMENSION_BUFFER) {
EmitCs([
cUavSlotId = UavSlot,
cCtrSlotId = CtrSlot,
cBufferView = pUav->GetBufferView(),
cCounterSlice = pUav->GetCounterSlice(),
cCounterValue = Counter
] (DxvkContext* ctx) mutable {
VkShaderStageFlags stages = ShaderStage == DxbcProgramType::ComputeShader
? VK_SHADER_STAGE_COMPUTE_BIT
: VK_SHADER_STAGE_ALL_GRAPHICS;
if (cCounterSlice.defined() && cCounterValue != ~0u) {
ctx->updateBuffer(
cCounterSlice.buffer(),
cCounterSlice.offset(),
sizeof(uint32_t),
&cCounterValue);
if (cCounterSlice.defined() && cCounterValue != ~0u) {
ctx->updateBuffer(
cCounterSlice.buffer(),
cCounterSlice.offset(),
sizeof(uint32_t),
&cCounterValue);
}
ctx->bindResourceBufferView(stages, cUavSlotId,
Forwarder::move(cBufferView));
ctx->bindResourceBuffer(stages, cCtrSlotId,
Forwarder::move(cCounterSlice));
});
} else {
EmitCs([
cUavSlotId = UavSlot,
cCtrSlotId = CtrSlot,
cImageView = pUav->GetImageView()
] (DxvkContext* ctx) mutable {
VkShaderStageFlags stages = ShaderStage == DxbcProgramType::ComputeShader
? VK_SHADER_STAGE_COMPUTE_BIT
: VK_SHADER_STAGE_ALL_GRAPHICS;
ctx->bindResourceImageView(stages, cUavSlotId,
Forwarder::move(cImageView));
ctx->bindResourceBuffer(stages, cCtrSlotId, DxvkBufferSlice());
});
}
} else {
EmitCs([
cUavSlotId = UavSlot,
cCtrSlotId = CtrSlot
] (DxvkContext* ctx) {
VkShaderStageFlags stages = ShaderStage == DxbcProgramType::ComputeShader
? VK_SHADER_STAGE_COMPUTE_BIT
: VK_SHADER_STAGE_ALL_GRAPHICS;
ctx->bindResourceView(stages, cUavSlotId,
Forwarder::move(cImageView),
Forwarder::move(cBufferView));
ctx->bindResourceBuffer(stages, cCtrSlotId,
Forwarder::move(cCounterSlice));
});
ctx->bindResourceImageView(stages, cUavSlotId, nullptr);
ctx->bindResourceBuffer(stages, cCtrSlotId, DxvkBufferSlice());
});
}
}
@ -3883,7 +3929,7 @@ namespace dxvk {
auto srvSlotId = computeSrvBinding(programType, 0);
for (uint32_t j = 0; j < cUsedBindings.stages[i].srvCount; j++)
ctx->bindResourceView(stage, srvSlotId + j, nullptr, nullptr);
ctx->bindResourceImageView(stage, srvSlotId + j, nullptr);
// Unbind texture samplers
auto samplerSlotId = computeSamplerBinding(programType, 0);
@ -3902,7 +3948,7 @@ namespace dxvk {
auto ctrSlotId = computeUavCounterBinding(programType, 0);
for (uint32_t j = 0; j < cUsedBindings.stages[i].uavCount; j++) {
ctx->bindResourceView(stages, uavSlotId, nullptr, nullptr);
ctx->bindResourceImageView(stages, uavSlotId, nullptr);
ctx->bindResourceBuffer(stages, ctrSlotId, DxvkBufferSlice());
}
}

View File

@ -1298,14 +1298,14 @@ namespace dxvk {
ctx->bindResourceSampler(VK_SHADER_STAGE_FRAGMENT_BIT, 1, Rc<DxvkSampler>(m_sampler));
for (uint32_t i = 0; i < cViews.size(); i++)
ctx->bindResourceView(VK_SHADER_STAGE_FRAGMENT_BIT, 2 + i, Rc<DxvkImageView>(cViews[i]), nullptr);
ctx->bindResourceImageView(VK_SHADER_STAGE_FRAGMENT_BIT, 2 + i, Rc<DxvkImageView>(cViews[i]));
ctx->draw(3, 1, 0, 0);
ctx->bindResourceSampler(VK_SHADER_STAGE_FRAGMENT_BIT, 1, nullptr);
for (uint32_t i = 0; i < cViews.size(); i++)
ctx->bindResourceView(VK_SHADER_STAGE_FRAGMENT_BIT, 2 + i, nullptr, nullptr);
ctx->bindResourceImageView(VK_SHADER_STAGE_FRAGMENT_BIT, 2 + i, nullptr);
});
}