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[dxgi] Expose only sRGB when enableHDR is disabled
Death Stranding: Director's Cut crashes if HDR was last enabled in-game and CheckColorSpaceSupport reports support for HDR but it is not globally enabled in DXGIOutput::GetDesc1's ColorSpace. It seems safer to just lock HDR behind an option to avoid any teething issues like this. It sucks, but it also makes sense in a way.
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@ -523,6 +523,17 @@ namespace dxvk {
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if (!pColorSpaceSupport)
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if (!pColorSpaceSupport)
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return E_INVALIDARG;
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return E_INVALIDARG;
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// Don't expose any color spaces other than standard
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// sRGB if the enableHDR option is not set.
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//
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// If we ever have a use for the non-SRGB non-HDR colorspaces
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// some day, we may want to revisit this.
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if (ColorSpace != DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
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&& !m_factory->GetOptions()->enableHDR) {
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*pColorSpaceSupport = 0;
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return S_OK;
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}
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UINT support = m_presenter->CheckColorSpaceSupport(ColorSpace);
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UINT support = m_presenter->CheckColorSpaceSupport(ColorSpace);
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*pColorSpaceSupport = support;
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*pColorSpaceSupport = support;
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return S_OK;
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return S_OK;
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