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https://github.com/doitsujin/dxvk.git
synced 2025-01-19 05:52:11 +01:00
[dxvk] Remove old meta vertex and geometry shaders
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8889d6402e
commit
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@ -12,8 +12,6 @@ dxvk_shaders = files([
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'shaders/dxvk_clear_image3d_u.comp',
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'shaders/dxvk_clear_image3d_f.comp',
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'shaders/dxvk_copy_vert.vert',
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'shaders/dxvk_copy_geom.geom',
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'shaders/dxvk_copy_color_1d.frag',
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'shaders/dxvk_copy_color_2d.frag',
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'shaders/dxvk_copy_color_ms.frag',
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@ -28,8 +26,6 @@ dxvk_shaders = files([
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'shaders/dxvk_fullscreen_vert.vert',
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'shaders/dxvk_fullscreen_layer_vert.vert',
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'shaders/dxvk_mipgen_vert.vert',
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'shaders/dxvk_mipgen_geom.geom',
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'shaders/dxvk_mipgen_frag_1d.frag',
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'shaders/dxvk_mipgen_frag_2d.frag',
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'shaders/dxvk_mipgen_frag_3d.frag',
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@ -1,22 +0,0 @@
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#version 450
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layout(points) in;
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layout(triangle_strip, max_vertices = 3) out;
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layout(location = 0) in int i_instance[1];
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void main() {
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gl_Position = vec4(-1.0f, 3.0f, 0.0f, 1.0f);
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gl_Layer = i_instance[0];
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EmitVertex();
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gl_Position = vec4(-1.0f, -1.0f, 0.0f, 1.0f);
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gl_Layer = i_instance[0];
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EmitVertex();
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gl_Position = vec4( 3.0f, -1.0f, 0.0f, 1.0f);
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gl_Layer = i_instance[0];
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EmitVertex();
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EndPrimitive();
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}
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@ -1,8 +0,0 @@
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#version 450
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layout(location = 0) out int o_instance;
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void main() {
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o_instance = gl_InstanceIndex;
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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@ -1,26 +0,0 @@
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#version 450
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layout(points) in;
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layout(triangle_strip, max_vertices = 3) out;
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layout(location = 0) in int i_instance[1];
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layout(location = 0) out vec3 o_pos;
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void main() {
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gl_Position = vec4(-1.0f, 3.0f, 0.0f, 1.0f);
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gl_Layer = i_instance[0];
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o_pos = vec3(0.0f, 2.0f, float(i_instance[0]));
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EmitVertex();
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gl_Position = vec4(-1.0f, -1.0f, 0.0f, 1.0f);
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gl_Layer = i_instance[0];
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o_pos = vec3(0.0f, 0.0f, float(i_instance[0]));
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EmitVertex();
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gl_Position = vec4( 3.0f, -1.0f, 0.0f, 1.0f);
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gl_Layer = i_instance[0];
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o_pos = vec3(2.0f, 0.0f, float(i_instance[0]));
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EmitVertex();
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EndPrimitive();
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}
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@ -1,8 +0,0 @@
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#version 450
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layout(location = 0) out int o_instance;
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void main() {
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o_instance = gl_InstanceIndex;
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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