mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-02 01:24:11 +01:00
[d3d11] Fixed initial context state setup and viewport orientation
This commit is contained in:
parent
b7e263fc73
commit
2a2e179b91
@ -42,7 +42,10 @@ namespace dxvk {
|
||||
m_defaultCbState = new DxvkBlendState(
|
||||
VK_FALSE, VK_LOGIC_OP_CLEAR, 0, nullptr);
|
||||
|
||||
this->ClearState();
|
||||
m_context->setRasterizerState(m_defaultRsState);
|
||||
m_context->setMultisampleState(m_defaultMsState);
|
||||
m_context->setDepthStencilState(m_defaultDsState);
|
||||
m_context->setBlendState(m_defaultCbState);
|
||||
}
|
||||
|
||||
|
||||
@ -115,8 +118,8 @@ namespace dxvk {
|
||||
// this->CSSetSamplers (0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT, nullptr);
|
||||
|
||||
this->OMSetRenderTargets(0, nullptr, nullptr);
|
||||
this->OMSetBlendState(nullptr, nullptr, D3D11_DEFAULT_SAMPLE_MASK);
|
||||
this->OMSetDepthStencilState(nullptr, 0);
|
||||
// this->OMSetBlendState(nullptr, nullptr, D3D11_DEFAULT_SAMPLE_MASK);
|
||||
// this->OMSetDepthStencilState(nullptr, 0);
|
||||
|
||||
this->RSSetState(nullptr);
|
||||
this->RSSetViewports(0, nullptr);
|
||||
@ -1080,8 +1083,6 @@ namespace dxvk {
|
||||
const FLOAT BlendFactor[4],
|
||||
UINT SampleMask) {
|
||||
Logger::err("D3D11DeviceContext::OMSetBlendState: Not implemented");
|
||||
m_context->setBlendState(m_defaultCbState);
|
||||
m_context->setMultisampleState(m_defaultMsState);
|
||||
}
|
||||
|
||||
|
||||
@ -1089,7 +1090,6 @@ namespace dxvk {
|
||||
ID3D11DepthStencilState* pDepthStencilState,
|
||||
UINT StencilRef) {
|
||||
Logger::err("D3D11DeviceContext::OMSetDepthStencilState: Not implemented");
|
||||
m_context->setDepthStencilState(m_defaultDsState);
|
||||
}
|
||||
|
||||
|
||||
@ -1259,14 +1259,13 @@ namespace dxvk {
|
||||
std::array<VkViewport, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> viewports;
|
||||
std::array<VkRect2D, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE> scissors;
|
||||
|
||||
// TODO find out if we need to flip the viewports vertically
|
||||
for (uint32_t i = 0; i < m_state.rs.numViewports; i++) {
|
||||
const D3D11_VIEWPORT& vp = m_state.rs.viewports.at(i);
|
||||
|
||||
viewports.at(i) = VkViewport {
|
||||
vp.TopLeftX, vp.TopLeftY,
|
||||
vp.Width, vp.Height,
|
||||
vp.MaxDepth, vp.MinDepth,
|
||||
vp.TopLeftX, vp.Height - vp.TopLeftY,
|
||||
vp.Width, -vp.Height,
|
||||
vp.MinDepth, vp.MaxDepth,
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user