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[d3d11] fixed compilation with MinGW-headers 6.0.0 or greater
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@ -40,6 +40,9 @@ typedef enum D3D11_FORMAT_SUPPORT2 {
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D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
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} D3D11_FORMAT_SUPPORT2;
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#ifndef __WINE__
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//MinGW-Headers supports these typedefs since 6.0.0
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#if !defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 6
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typedef enum D3D11_COPY_FLAGS {
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D3D11_COPY_NO_OVERWRITE = 0x1,
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D3D11_COPY_DISCARD = 0x2,
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@ -93,5 +96,6 @@ typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
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typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
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BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
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} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
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#endif // !defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 6
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#endif // __WINE__
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#endif // _MSC_VER
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