mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-19 05:52:11 +01:00
[d3d9] Remove additional swap chain context
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parent
172d3450d1
commit
2af3fde5f2
@ -85,6 +85,8 @@ namespace dxvk {
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ctx->setLogicOpState(loState);
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});
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SynchronizeCsThread(DxvkCsThread::SynchronizeAll);
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if (!(BehaviorFlags & D3DCREATE_FPU_PRESERVE))
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SetupFPU();
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@ -5465,6 +5467,13 @@ namespace dxvk {
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}
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void D3D9DeviceEx::InjectCsChunk(
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DxvkCsChunkRef&& Chunk,
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bool Synchronize) {
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m_csThread.injectChunk(std::move(Chunk), Synchronize);
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}
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void D3D9DeviceEx::EmitCsChunk(DxvkCsChunkRef&& chunk) {
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m_csSeqNum = m_csThread.dispatchChunk(std::move(chunk));
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}
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@ -1039,6 +1039,19 @@ namespace dxvk {
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return m_swvpEmulator.GetShaderCount();
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}
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void InjectCsChunk(
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DxvkCsChunkRef&& Chunk,
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bool Synchronize);
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template<typename Fn>
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void InjectCs(
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Fn&& Command) {
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auto chunk = AllocCsChunk();
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chunk->push(std::move(Command));
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InjectCsChunk(std::move(chunk), false);
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}
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private:
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DxvkCsChunkRef AllocCsChunk() {
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@ -26,7 +26,6 @@ namespace dxvk {
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const D3DDISPLAYMODEEX* pFullscreenDisplayMode)
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: D3D9SwapChainExBase(pDevice)
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, m_device (pDevice->GetDXVKDevice())
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, m_context (m_device->createContext(DxvkContextType::Supplementary))
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, m_frameLatencyCap (pDevice->GetOptions()->maxFrameLatency)
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, m_dialog (pDevice->GetOptions()->enableDialogMode)
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, m_swapchainExt (this) {
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@ -815,7 +814,7 @@ namespace dxvk {
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// Presentation semaphores and WSI swap chain image
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PresenterInfo info = m_wctx->presenter->info();
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PresenterSync sync;
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PresenterSync sync = { };
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uint32_t imageIndex = 0;
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@ -836,9 +835,6 @@ namespace dxvk {
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m_dirtyHdrMetadata = false;
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}
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m_context->beginRecording(
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m_device->createCommandList());
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VkRect2D srcRect = {
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{ int32_t(m_srcRect.left), int32_t(m_srcRect.top) },
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{ uint32_t(m_srcRect.right - m_srcRect.left), uint32_t(m_srcRect.bottom - m_srcRect.top) } };
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@ -847,19 +843,57 @@ namespace dxvk {
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{ int32_t(m_dstRect.left), int32_t(m_dstRect.top) },
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{ uint32_t(m_dstRect.right - m_dstRect.left), uint32_t(m_dstRect.bottom - m_dstRect.top) } };
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m_blitter->beginPresent(m_context->beginExternalRendering(),
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m_wctx->imageViews.at(imageIndex), m_colorspace, dstRect,
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swapImageView, m_colorspace, srcRect);
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// Bump frame ID
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if (!i)
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m_wctx->frameId += 1;
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if (m_hud) {
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m_hud->render(m_context->beginExternalRendering(),
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m_wctx->imageViews.at(imageIndex), m_colorspace);
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}
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// Present from CS thread so that we don't
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// have to synchronize with it first.
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m_presentStatus.result = VK_NOT_READY;
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m_blitter->endPresent(m_context->beginExternalRendering(),
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m_wctx->imageViews.at(imageIndex));
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m_parent->EmitCs([
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cPresentStatus = &m_presentStatus,
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cDevice = m_device,
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cPresenter = m_wctx->presenter,
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cBlitter = m_blitter,
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cColorSpace = m_colorspace,
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cSrcView = swapImageView,
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cSrcRect = srcRect,
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cDstView = m_wctx->imageViews.at(imageIndex),
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cDstRect = dstRect,
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cRepeat = i,
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cSync = sync,
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cHud = m_hud,
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cFrameId = m_wctx->frameId
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] (DxvkContext* ctx) {
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// Blit back buffer onto Vulkan swap chain
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auto contextObjects = ctx->beginExternalRendering();
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SubmitPresent(sync, i);
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cBlitter->beginPresent(contextObjects,
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cDstView, cColorSpace, cDstRect,
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cSrcView, cColorSpace, cSrcRect);
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if (cHud) {
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if (!cRepeat)
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cHud->update();
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cHud->render(contextObjects, cDstView, cColorSpace);
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}
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cBlitter->endPresent(contextObjects, cDstView);
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// Submit command list and present
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ctx->synchronizeWsi(cSync);
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ctx->flushCommandList(nullptr);
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uint64_t frameId = cRepeat ? 0 : cFrameId;
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cDevice->presentImage(cPresenter,
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cPresenter->info().presentMode,
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frameId, cPresentStatus);
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});
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m_parent->FlushCsChunk();
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}
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SyncFrameLatency();
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@ -873,39 +907,6 @@ namespace dxvk {
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}
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void D3D9SwapChainEx::SubmitPresent(const PresenterSync& Sync, uint32_t Repeat) {
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// Bump frame ID
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if (!Repeat)
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m_wctx->frameId += 1;
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// Present from CS thread so that we don't
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// have to synchronize with it first.
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m_presentStatus.result = VK_NOT_READY;
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m_parent->EmitCs([this,
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cRepeat = Repeat,
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cSync = Sync,
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cHud = m_hud,
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cPresentMode = m_wctx->presenter->info().presentMode,
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cFrameId = m_wctx->frameId,
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cCommandList = m_context->endRecording()
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] (DxvkContext* ctx) {
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cCommandList->setWsiSemaphores(cSync);
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m_device->submitCommandList(cCommandList, nullptr);
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if (cHud != nullptr && !cRepeat)
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cHud->update();
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uint64_t frameId = cRepeat ? 0 : cFrameId;
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m_device->presentImage(m_wctx->presenter,
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cPresentMode, frameId, &m_presentStatus);
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});
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m_parent->FlushCsChunk();
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}
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void D3D9SwapChainEx::SynchronizePresent() {
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// Recreate swap chain if the previous present call failed
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VkResult status = m_device->waitForSubmission(&m_presentStatus);
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@ -1083,29 +1084,22 @@ namespace dxvk {
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m_backBuffers.emplace_back(surface);
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}
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auto swapImage = m_backBuffers[0]->GetCommonTexture()->GetImage();
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// Initialize the image so that we can use it. Clearing
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// to black prevents garbled output for the first frame.
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VkImageSubresourceRange subresources;
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = 1;
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subresources.baseArrayLayer = 0;
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subresources.layerCount = 1;
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small_vector<Rc<DxvkImage>, 4> images;
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m_context->beginRecording(
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m_device->createCommandList());
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for (uint32_t i = 0; i < m_backBuffers.size(); i++) {
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m_context->initImage(
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m_backBuffers[i]->GetCommonTexture()->GetImage(),
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subresources, VK_IMAGE_LAYOUT_UNDEFINED);
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}
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for (size_t i = 0; i < m_backBuffers.size(); i++)
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images.push_back(m_backBuffers[i]->GetCommonTexture()->GetImage());
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m_device->submitCommandList(
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m_context->endRecording(),
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nullptr);
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m_parent->InjectCs([
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cImages = std::move(images)
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] (DxvkContext* ctx) {
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for (size_t i = 0; i < cImages.size(); i++) {
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ctx->initImage(cImages[i],
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cImages[i]->getAvailableSubresources(),
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VK_IMAGE_LAYOUT_UNDEFINED);
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}
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});
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return D3D_OK;
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}
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@ -145,7 +145,6 @@ namespace dxvk {
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D3DGAMMARAMP m_ramp;
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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Rc<DxvkSwapchainBlitter> m_blitter;
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std::unordered_map<
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@ -192,8 +191,6 @@ namespace dxvk {
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void PresentImage(UINT PresentInterval);
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void SubmitPresent(const PresenterSync& Sync, uint32_t Repeat);
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void SynchronizePresent();
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void RecreateSwapChain();
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