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[d3d9+util] Remove option to disable implicit discard

This commit is contained in:
Robin Kertels 2021-03-22 14:08:13 +01:00 committed by Joshie
parent 03f5893011
commit 2ba433bbd8
3 changed files with 0 additions and 6 deletions

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@ -74,7 +74,6 @@ namespace dxvk {
this->alphaTestWiggleRoom = config.getOption<bool> ("d3d9.alphaTestWiggleRoom", false);
this->apitraceMode = config.getOption<bool> ("d3d9.apitraceMode", false);
this->deviceLocalConstantBuffers = config.getOption<bool> ("d3d9.deviceLocalConstantBuffers", false);
this->allowImplicitDiscard = config.getOption<bool> ("d3d9.allowImplicitDiscard", true);
// If we are not Nvidia, enable general hazards.
this->generalHazards = adapter != nullptr

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@ -152,10 +152,6 @@ namespace dxvk {
/// Use device local memory for constant buffers.
bool deviceLocalConstantBuffers;
/// Allow implicit discard of resources in contested situations.
/// Some naughty apps write to pointers outside of lock boundaries.
bool allowImplicitDiscard;
};
}

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@ -395,7 +395,6 @@ namespace dxvk {
}} },
/* Warhammer: Online */
{ R"(\\WAR(-64)?\.exe$)", {{
{ "d3d9.allowImplicitDiscard", "False" },
{ "d3d9.customVendorId", "1002" },
}} },
/* Dragon Nest */